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6ed4eece04
When using GSK_DEBUG=verbose, print the clip mode used in the shader. Use cute little unicode indicators to not overload the debug output.
38 lines
3.0 KiB
C
38 lines
3.0 KiB
C
#pragma once
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#include "gskgputypesprivate.h"
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#include "gskroundedrect.h"
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#include <cairo.h>
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#include <graphene.h>
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void gsk_gpu_print_indent (GString *string,
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guint indent);
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void gsk_gpu_print_op (GString *string,
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guint indent,
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const char *op_name);
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void gsk_gpu_print_newline (GString *string);
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void gsk_gpu_print_string (GString *string,
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const char *s);
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void gsk_gpu_print_shader_info (GString *string,
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GskGpuShaderClip clip);
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void gsk_gpu_print_enum (GString *string,
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GType type,
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int value);
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void gsk_gpu_print_rect (GString *string,
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const float rect[4]);
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void gsk_gpu_print_int_rect (GString *string,
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const cairo_rectangle_int_t *rect);
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void gsk_gpu_print_rounded_rect (GString *string,
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const float rect[12]);
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void gsk_gpu_print_rgba (GString *string,
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const float rgba[4]);
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void gsk_gpu_print_image (GString *string,
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GskGpuImage *image);
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void gsk_gpu_print_image_descriptor (GString *string,
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GskGpuDescriptors *desc,
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guint32 descriptor);
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