gtk/gsk/gskrectprivate.h
Benjamin Otte 1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00

109 lines
3.0 KiB
C

#pragma once
#include <graphene.h>
static inline void
gsk_rect_init (graphene_rect_t *r,
float x,
float y,
float width,
float height)
{
r->origin.x = x;
r->origin.y = y;
r->size.width = width;
r->size.height = height;
}
static inline void
gsk_rect_init_from_rect (graphene_rect_t *r,
const graphene_rect_t *r1)
{
gsk_rect_init (r, r1->origin.x, r1->origin.y, r1->size.width, r1->size.height);
}
static inline gboolean G_GNUC_PURE
gsk_rect_contains_rect (const graphene_rect_t *r1,
const graphene_rect_t *r2)
{
return r2->origin.x >= r1->origin.x &&
(r2->origin.x + r2->size.width) <= (r1->origin.x + r1->size.width) &&
r2->origin.y >= r1->origin.y &&
(r2->origin.y + r2->size.height) <= (r1->origin.y + r1->size.height);
}
static inline gboolean G_GNUC_PURE
gsk_rect_intersects (const graphene_rect_t *r1,
const graphene_rect_t *r2)
{
float x1, y1, x2, y2;
/* Assume both rects are already normalized, as they usually are */
x1 = MAX (r1->origin.x, r2->origin.x);
y1 = MAX (r1->origin.y, r2->origin.y);
x2 = MIN (r1->origin.x + r1->size.width, r2->origin.x + r2->size.width);
y2 = MIN (r1->origin.y + r1->size.height, r2->origin.y + r2->size.height);
if (x1 >= x2 || y1 >= y2)
return FALSE;
else
return TRUE;
}
static inline gboolean
gsk_rect_intersection (const graphene_rect_t *r1,
const graphene_rect_t *r2,
graphene_rect_t *res)
{
float x1, y1, x2, y2;
/* Assume both rects are already normalized, as they usually are */
x1 = MAX (r1->origin.x, r2->origin.x);
y1 = MAX (r1->origin.y, r2->origin.y);
x2 = MIN (r1->origin.x + r1->size.width, r2->origin.x + r2->size.width);
y2 = MIN (r1->origin.y + r1->size.height, r2->origin.y + r2->size.height);
if (x1 >= x2 || y1 >= y2)
{
gsk_rect_init (res, 0.f, 0.f, 0.f, 0.f);
return FALSE;
}
else
{
gsk_rect_init (res, x1, y1, x2 - x1, y2 - y1);
return TRUE;
}
}
static inline void
gsk_rect_to_float (const graphene_rect_t *rect,
float values[4])
{
values[0] = rect->origin.x;
values[1] = rect->origin.y;
values[2] = rect->size.width;
values[3] = rect->size.height;
}
static inline gboolean
gsk_rect_equal (const graphene_rect_t *r1,
const graphene_rect_t *r2)
{
return r1->origin.x == r2->origin.x &&
r1->origin.y == r2->origin.y &&
r1->size.width == r2->size.width &&
r1->size.height == r2->size.height;
}
static inline void
gsk_gpu_rect_to_float (const graphene_rect_t *rect,
const graphene_point_t *offset,
float values[4])
{
values[0] = rect->origin.x + offset->x;
values[1] = rect->origin.y + offset->y;
values[2] = rect->size.width;
values[3] = rect->size.height;
}