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Wed Jul 26 12:59:31 2000 Tim Janik <timj@gtk.org> * *.[hc]: applied patch from Andreas Persenius <ndap@swipnet.se> that updates the license headers to the GNU Lesser General Public License, as well as updating the copyright year to 2000.
351 lines
8.7 KiB
C
351 lines
8.7 KiB
C
/* GdkPixbuf library - Simple animation support
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*
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* Copyright (C) 1999 The Free Software Foundation
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*
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* Authors: Jonathan Blandford <jrb@redhat.com>
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* Havoc Pennington <hp@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <config.h>
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#include "gdk-pixbuf-io.h"
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#include "gdk-pixbuf-private.h"
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static void gdk_pixbuf_animation_class_init (GdkPixbufAnimationClass *klass);
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static void gdk_pixbuf_animation_finalize (GObject *object);
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static gpointer parent_class;
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GType
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gdk_pixbuf_animation_get_type (void)
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{
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static GType object_type = 0;
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if (!object_type) {
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static const GTypeInfo object_info = {
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sizeof (GdkPixbufAnimationClass),
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(GBaseInitFunc) NULL,
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(GBaseFinalizeFunc) NULL,
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(GClassInitFunc) gdk_pixbuf_animation_class_init,
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NULL, /* class_finalize */
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NULL, /* class_data */
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sizeof (GdkPixbufAnimation),
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0, /* n_preallocs */
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(GInstanceInitFunc) NULL,
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};
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object_type = g_type_register_static (G_TYPE_OBJECT,
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"GdkPixbufAnimation",
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&object_info);
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}
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return object_type;
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}
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static void
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gdk_pixbuf_animation_class_init (GdkPixbufAnimationClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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parent_class = g_type_class_peek_parent (klass);
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object_class->finalize = gdk_pixbuf_animation_finalize;
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}
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static void
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gdk_pixbuf_animation_finalize (GObject *object)
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{
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GdkPixbufAnimation *animation = GDK_PIXBUF_ANIMATION (object);
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GList *l;
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GdkPixbufFrame *frame;
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for (l = animation->frames; l; l = l->next) {
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frame = l->data;
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gdk_pixbuf_unref (frame->pixbuf);
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g_free (frame);
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}
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g_list_free (animation->frames);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/**
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* gdk_pixbuf_animation_new_from_file:
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* @filename: Name of file to load.
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*
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* Creates a new animation by loading it from a file. The file format is
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* detected automatically. If the file's format does not support multi-frame
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* images, then an animation with a single frame will be created.
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*
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* Return value: A newly created animation with a reference count of 1, or NULL
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* if any of several error conditions ocurred: the file could not be opened,
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* there was no loader for the file's format, there was not enough memory to
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* allocate the image buffer, or the image file contained invalid data.
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**/
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GdkPixbufAnimation *
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gdk_pixbuf_animation_new_from_file (const char *filename)
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{
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GdkPixbufAnimation *animation;
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int size;
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FILE *f;
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guchar buffer [128];
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GdkPixbufModule *image_module;
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g_return_val_if_fail (filename != NULL, NULL);
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f = fopen (filename, "rb");
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if (!f)
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return NULL;
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size = fread (&buffer, 1, sizeof (buffer), f);
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if (size == 0) {
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fclose (f);
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return NULL;
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}
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image_module = gdk_pixbuf_get_module (buffer, size);
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if (!image_module) {
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g_warning ("Unable to find handler for file: %s", filename);
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fclose (f);
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return NULL;
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}
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if (image_module->module == NULL)
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gdk_pixbuf_load_module (image_module);
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if (image_module->load_animation == NULL) {
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GdkPixbuf *pixbuf;
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GdkPixbufFrame *frame;
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/* Keep this logic in sync with gdk_pixbuf_new_from_file() */
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if (image_module->load == NULL) {
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fclose (f);
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return NULL;
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}
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fseek (f, 0, SEEK_SET);
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pixbuf = (* image_module->load) (f);
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fclose (f);
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if (pixbuf == NULL)
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return NULL;
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frame = g_new (GdkPixbufFrame, 1);
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frame->pixbuf = pixbuf;
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frame->x_offset = 0;
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frame->y_offset = 0;
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frame->delay_time = -1;
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frame->action = GDK_PIXBUF_FRAME_RETAIN;
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animation = g_object_new (GDK_TYPE_PIXBUF_ANIMATION, NULL);
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animation->n_frames = 1;
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animation->frames = g_list_prepend (NULL, frame);
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animation->width = gdk_pixbuf_get_width (pixbuf);
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animation->height = gdk_pixbuf_get_height (pixbuf);
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} else {
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fseek (f, 0, SEEK_SET);
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animation = (* image_module->load_animation) (f);
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fclose (f);
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}
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return animation;
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}
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/**
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* gdk_pixbuf_animation_ref:
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* @animation: An animation.
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*
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* Adds a reference to an animation. Deprecated; use
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* g_object_ref(). The reference must be released afterwards using
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* g_object_unref().
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*
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* Return value: The same as the @animation argument.
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**/
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GdkPixbufAnimation *
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gdk_pixbuf_animation_ref (GdkPixbufAnimation *animation)
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{
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return (GdkPixbufAnimation*) g_object_ref (G_OBJECT (animation));
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}
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/**
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* gdk_pixbuf_animation_unref:
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* @animation: An animation.
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*
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* Removes a reference from an animation. Deprecated; use g_object_unref().
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**/
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void
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gdk_pixbuf_animation_unref (GdkPixbufAnimation *animation)
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{
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g_object_unref (G_OBJECT (animation));
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}
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/**
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* gdk_pixbuf_animation_get_width:
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* @animation: An animation.
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*
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* Queries the width of the bounding box of a pixbuf animation.
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*
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* Return value: Width of the bounding box of the animation.
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**/
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int
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gdk_pixbuf_animation_get_width (GdkPixbufAnimation *animation)
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{
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g_return_val_if_fail (animation != NULL, -1);
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return animation->width;
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}
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/**
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* gdk_pixbuf_animation_get_height:
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* @animation: An animation.
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*
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* Queries the height of the bounding box of a pixbuf animation.
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*
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* Return value: Height of the bounding box of the animation.
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**/
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int
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gdk_pixbuf_animation_get_height (GdkPixbufAnimation *animation)
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{
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g_return_val_if_fail (animation != NULL, -1);
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return animation->height;
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}
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/**
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* gdk_pixbuf_animation_get_num_frames:
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* @animation: An animation.
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*
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* Queries the number of frames in a pixbuf animation.
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*
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* Return value: Number of frames in the animation.
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**/
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int
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gdk_pixbuf_animation_get_num_frames (GdkPixbufAnimation *animation)
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{
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g_return_val_if_fail (animation != NULL, -1);
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return animation->n_frames;
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}
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/**
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* gdk_pixbuf_animation_get_frames:
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* @animation: An animation.
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*
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* Queries the list of frames of an animation.
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*
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* Return value: List of frames in the animation; this is a #GList of
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* #GdkPixbufFrame structures.
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**/
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GList *
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gdk_pixbuf_animation_get_frames (GdkPixbufAnimation *animation)
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{
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g_return_val_if_fail (animation != NULL, NULL);
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return animation->frames;
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}
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/**
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* gdk_pixbuf_frame_get_pixbuf:
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* @frame: A pixbuf animation frame.
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*
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* Queries the pixbuf of an animation frame.
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*
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* Return value: A pixbuf.
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**/
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GdkPixbuf *
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gdk_pixbuf_frame_get_pixbuf (GdkPixbufFrame *frame)
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{
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g_return_val_if_fail (frame != NULL, NULL);
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return frame->pixbuf;
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}
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/**
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* gdk_pixbuf_frame_get_x_offset:
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* @frame: A pixbuf animation frame.
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*
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* Queries the X offset of an animation frame.
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*
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* Return value: X offset from the top left corner of the animation.
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**/
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int
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gdk_pixbuf_frame_get_x_offset (GdkPixbufFrame *frame)
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{
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g_return_val_if_fail (frame != NULL, -1);
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return frame->x_offset;
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}
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/**
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* gdk_pixbuf_frame_get_y_offset:
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* @frame: A pixbuf animation frame.
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*
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* Queries the Y offset of an animation frame.
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*
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* Return value: Y offset from the top left corner of the animation.
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**/
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int
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gdk_pixbuf_frame_get_y_offset (GdkPixbufFrame *frame)
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{
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g_return_val_if_fail (frame != NULL, -1);
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return frame->y_offset;
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}
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/**
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* gdk_pixbuf_frame_get_delay_time:
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* @frame: A pixbuf animation frame.
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*
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* Queries the delay time in milliseconds of an animation frame.
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*
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* Return value: Delay time in milliseconds.
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**/
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int
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gdk_pixbuf_frame_get_delay_time (GdkPixbufFrame *frame)
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{
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g_return_val_if_fail (frame != NULL, -1);
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return frame->delay_time;
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}
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/**
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* gdk_pixbuf_frame_get_action:
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* @frame: A pixbuf animation frame.
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*
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* Queries the overlay action of an animation frame.
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*
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* Return value: Overlay action for this frame.
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**/
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GdkPixbufFrameAction
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gdk_pixbuf_frame_get_action (GdkPixbufFrame *frame)
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{
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g_return_val_if_fail (frame != NULL, GDK_PIXBUF_FRAME_RETAIN);
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return frame->action;
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}
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