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268ad54c6a
There's multiple uses I want it for: 1. Generating the box-shadow area for blurring 2. Generating masks for rounded-rect masking 3. Optimizing the common use case of rounded-clip + color Only the last one is implemented in this commit.
19 lines
720 B
C
19 lines
720 B
C
#pragma once
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#include "gskgputypesprivate.h"
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#include "gsktypes.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_rounded_color_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color);
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G_END_DECLS
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