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We use a compilation symbol in our build to allow the inclusion of specific headers while building GTK, to avoid the need to include only the global header. Each namespace has its own compilation symbol because we used to have different libraries, and strict symbol visibility between libraries; now that we have a single library, and we can use private symbols across namespaces while building GTK, we should have a single compilation symbol, and simplify the build rules.
212 lines
7.3 KiB
C
212 lines
7.3 KiB
C
/* GSK - The GTK Scene Kit
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* Copyright 2016 Endless
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GSK_ENUMS_H__
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#define __GSK_ENUMS_H__
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#if !defined (__GSK_H_INSIDE__) && !defined (GTK_COMPILATION)
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#error "Only <gsk/gsk.h> can be included directly."
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#endif
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/**
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* GskRenderNodeType:
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* @GSK_NOT_A_RENDER_NODE: Error type. No node will ever have this type.
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* @GSK_CONTAINER_NODE: A node containing a stack of children
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* @GSK_CAIRO_NODE: A node drawing a #cairo_surface_t
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* @GSK_COLOR_NODE: A node drawing a single color rectangle
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* @GSK_LINEAR_GRADIENT_NODE: A node drawing a linear gradient
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* @GSK_REPEATING_LINEAR_GRADIENT_NODE: A node drawing a repeating linear gradient
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* @GSK_BORDER_NODE: A node stroking a border around an area
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* @GSK_TEXTURE_NODE: A node drawing a #GdkTexture
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* @GSK_INSET_SHADOW_NODE: A node drawing an inset shadow
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* @GSK_OUTSET_SHADOW_NODE: A node drawing an outset shadow
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* @GSK_TRANSFORM_NODE: A node that renders its child after applying a matrix transform
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* @GSK_OPACITY_NODE: A node that changes the opacity of its child
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* @GSK_COLOR_MATRIX_NODE: A node that applies a color matrix to every pixel
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* @GSK_REPEAT_NODE: A node that repeats the child's contents
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* @GSK_CLIP_NODE: A node that clips its child to a rectangular area
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* @GSK_ROUNDED_CLIP_NODE: A node that clips its child to a rounded rectangle
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* @GSK_SHADOW_NODE: A node that draws a shadow below its child
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* @GSK_BLEND_NODE: A node that blends two children together
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* @GSK_CROSS_FADE_NODE: A node that cross-fades between two children
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* @GSK_TEXT_NODE: A node containing a glyph string
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* @GSK_BLUR_NODE: A node that applies a blur
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*
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* The type of a node determines what the node is rendering.
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**/
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typedef enum {
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GSK_NOT_A_RENDER_NODE = 0,
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GSK_CONTAINER_NODE,
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GSK_CAIRO_NODE,
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GSK_COLOR_NODE,
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GSK_LINEAR_GRADIENT_NODE,
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GSK_REPEATING_LINEAR_GRADIENT_NODE,
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GSK_BORDER_NODE,
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GSK_TEXTURE_NODE,
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GSK_INSET_SHADOW_NODE,
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GSK_OUTSET_SHADOW_NODE,
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GSK_TRANSFORM_NODE,
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GSK_OPACITY_NODE,
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GSK_COLOR_MATRIX_NODE,
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GSK_REPEAT_NODE,
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GSK_CLIP_NODE,
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GSK_ROUNDED_CLIP_NODE,
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GSK_SHADOW_NODE,
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GSK_BLEND_NODE,
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GSK_CROSS_FADE_NODE,
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GSK_TEXT_NODE,
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GSK_BLUR_NODE,
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GSK_DEBUG_NODE
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} GskRenderNodeType;
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/**
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* GskScalingFilter:
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* @GSK_SCALING_FILTER_LINEAR: linear interpolation filter
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* @GSK_SCALING_FILTER_NEAREST: nearest neighbor interpolation filter
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* @GSK_SCALING_FILTER_TRILINEAR: linear interpolation along each axis,
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* plus mipmap generation, with linear interpolation along the mipmap
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* levels
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*
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* The filters used when scaling texture data.
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*
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* The actual implementation of each filter is deferred to the
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* rendering pipeline.
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*/
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typedef enum {
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GSK_SCALING_FILTER_LINEAR,
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GSK_SCALING_FILTER_NEAREST,
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GSK_SCALING_FILTER_TRILINEAR
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} GskScalingFilter;
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/**
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* GskBlendMode:
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* @GSK_BLEND_MODE_DEFAULT: The default blend mode, which specifies no blending
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* @GSK_BLEND_MODE_MULTIPLY: The source color is multiplied by the destination
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* and replaces the destination
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* @GSK_BLEND_MODE_SCREEN: ...
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* @GSK_BLEND_MODE_OVERLAY: ...
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* @GSK_BLEND_MODE_DARKEN: ...
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* @GSK_BLEND_MODE_LIGHTEN: ...
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* @GSK_BLEND_MODE_COLOR_DODGE: ...
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* @GSK_BLEND_MODE_COLOR_BURN: ...
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* @GSK_BLEND_MODE_HARD_LIGHT: ...
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* @GSK_BLEND_MODE_SOFT_LIGHT: ...
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* @GSK_BLEND_MODE_DIFFERENCE: ...
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* @GSK_BLEND_MODE_EXCLUSION: ...
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* @GSK_BLEND_MODE_COLOR: ...
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* @GSK_BLEND_MODE_HUE: ...
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* @GSK_BLEND_MODE_SATURATION: ...
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* @GSK_BLEND_MODE_LUMINOSITY: ...
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*
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* The blend modes available for render nodes.
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*
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* The implementation of each blend mode is deferred to the
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* rendering pipeline.
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*/
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typedef enum {
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GSK_BLEND_MODE_DEFAULT = 0,
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GSK_BLEND_MODE_MULTIPLY,
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GSK_BLEND_MODE_SCREEN,
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GSK_BLEND_MODE_OVERLAY,
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GSK_BLEND_MODE_DARKEN,
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GSK_BLEND_MODE_LIGHTEN,
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GSK_BLEND_MODE_COLOR_DODGE,
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GSK_BLEND_MODE_COLOR_BURN,
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GSK_BLEND_MODE_HARD_LIGHT,
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GSK_BLEND_MODE_SOFT_LIGHT,
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GSK_BLEND_MODE_DIFFERENCE,
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GSK_BLEND_MODE_EXCLUSION,
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GSK_BLEND_MODE_COLOR,
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GSK_BLEND_MODE_HUE,
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GSK_BLEND_MODE_SATURATION,
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GSK_BLEND_MODE_LUMINOSITY
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} GskBlendMode;
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/**
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* GskCorner:
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* @GSK_CORNER_TOP_LEFT: The top left corner
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* @GSK_CORNER_TOP_RIGHT: The top right corner
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* @GSK_CORNER_BOTTOM_RIGHT: The bottom right corner
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* @GSK_CORNER_BOTTOM_LEFT: The bottom left corner
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*
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* The corner indices used by #GskRoundedRect.
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*/
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typedef enum {
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GSK_CORNER_TOP_LEFT,
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GSK_CORNER_TOP_RIGHT,
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GSK_CORNER_BOTTOM_RIGHT,
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GSK_CORNER_BOTTOM_LEFT
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} GskCorner;
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/**
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* GskSerializationError:
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* @GSK_SERIALIZATION_UNSUPPORTED_FORMAT: The format can not be
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* identified
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* @GSK_SERIALIZATION_UNSUPPORTED_VERSION: The version of the data
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* is not understood
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* @GSK_SERIALIZATION_INVALID_DATA: The given data may not exist in
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* a proper serialization
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*
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* Errors that can happen during (de)serialization.
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*/
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typedef enum {
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GSK_SERIALIZATION_UNSUPPORTED_FORMAT,
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GSK_SERIALIZATION_UNSUPPORTED_VERSION,
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GSK_SERIALIZATION_INVALID_DATA
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} GskSerializationError;
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/**
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* GskTransformCategory:
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* @GSK_TRANSFORM_CATEGORY_UNKNOWN: The category of the matrix has not been
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* determined.
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* @GSK_TRANSFORM_CATEGORY_ANY: Analyzing the matrix concluded that it does
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* not fit in any other category.
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* @GSK_TRANSFORM_CATEGORY_3D: The matrix is a 3D matrix. This means that
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* the w column (the last column) has the values (0, 0, 0, 1).
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* @GSK_TRANSFORM_CATEGORY_2D: The matrix is a 2D matrix. This is equivalent
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* to graphene_matrix_is_2d() returning %TRUE. In particular, this
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* means that Cairo can deal with the matrix.
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* @GSK_TRANSFORM_CATEGORY_2D_AFFINE: The matrix is a combination of 2D scale
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* and 2D translation operations. In particular, this means that any
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* rectangle can be transformed exactly using this matrix.
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* @GSK_TRANSFORM_CATEGORY_2D_TRANSLATE: The matrix is a 2D translation.
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* @GSK_TRANSFORM_CATEGORY_IDENTITY: The matrix is the identity matrix.
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*
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* The categories of matrices relevant for GSK and GTK. Note that any
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* category includes matrices of all later categories. So if you want
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* to for example check if a matrix is a 2D matrix,
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* `category >= GSK_TRANSFORM_CATEGORY_2D` is the way to do this.
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*
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* Also keep in mind that rounding errors may cause matrices to not
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* conform to their categories. Otherwise, matrix operations done via
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* mutliplication will not worsen categories. So for the matrix
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* multiplication `C = A * B`, `category(C) = MIN (category(A), category(B))`.
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*/
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typedef enum
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{
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GSK_TRANSFORM_CATEGORY_UNKNOWN,
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GSK_TRANSFORM_CATEGORY_ANY,
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GSK_TRANSFORM_CATEGORY_3D,
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GSK_TRANSFORM_CATEGORY_2D,
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GSK_TRANSFORM_CATEGORY_2D_AFFINE,
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GSK_TRANSFORM_CATEGORY_2D_TRANSLATE,
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GSK_TRANSFORM_CATEGORY_IDENTITY
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} GskTransformCategory;
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#endif /* __GSK_TYPES_H__ */
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