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9ddae8aebc
For now, it just renders using cairo, uploads the result to the GPU, blits it onto the framebuffer and then is happy. But it can do that using Vulkan and using GL (no idea which version). The most important thing still missing is shaders. It also has a bunch of copy/paste from the Vulkan renderer that isn't used yet. But I didn't want to rip it out and then try to copy it back later
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
/*
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* Copyright © 2016 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <gdk/gdk.h>
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#include <gsk/gskrenderer.h>
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G_BEGIN_DECLS
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#define GSK_TYPE_GPU_RENDERER (gsk_gpu_renderer_get_type ())
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#define GSK_GPU_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GSK_TYPE_GPU_RENDERER, GskGpuRenderer))
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#define GSK_IS_GPU_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GSK_TYPE_GPU_RENDERER))
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typedef struct _GskGpuRenderer GskGpuRenderer;
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GDK_AVAILABLE_IN_ALL
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GType gsk_gpu_renderer_get_type (void) G_GNUC_CONST;
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G_DEFINE_AUTOPTR_CLEANUP_FUNC(GskGpuRenderer, g_object_unref)
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G_END_DECLS
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