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fc4d36e50a
If we are double buffering surfaces with IOSurface then we need to copy the area that was damaged in the previous frame to the back buffer. This can be done with IOSurface but we need to hold the read-only lock so that we don't cause the underlying IOSurface contents to be invalidated. Additionally, since this is only used in the context of rendering to a GdkMacosSurface, we know the life-time of the cairo_surface_t and can simply lock/unlock the IOSurface buffer from begin_frame/end_frame to have the buffer flushing semantics we want. To ensure that we don't over damage, we store the damage in begin_frame (and copy it) and then subtract it from the next frames damage to determine the smallest amount we need to copy (taking scale factor into account). We don't care to modify the damage region to swapBuffers because they already have the right contents and could potentially fall into another tile anyway and we'd like to avoid damaging that. Fixes #4735
311 lines
7.9 KiB
C
311 lines
7.9 KiB
C
/*
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* Copyright © 2021 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include <IOSurface/IOSurface.h>
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#include <Foundation/Foundation.h>
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#include <OpenGL/CGLIOSurface.h>
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#include <QuartzCore/QuartzCore.h>
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#include "gdkmacosbuffer-private.h"
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struct _GdkMacosBuffer
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{
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GObject parent_instance;
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cairo_region_t *damage;
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IOSurfaceRef surface;
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int lock_count;
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guint bytes_per_element;
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guint bits_per_pixel;
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guint width;
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guint height;
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guint stride;
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double device_scale;
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guint flipped : 1;
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};
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G_DEFINE_TYPE (GdkMacosBuffer, gdk_macos_buffer, G_TYPE_OBJECT)
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static void
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gdk_macos_buffer_dispose (GObject *object)
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{
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GdkMacosBuffer *self = (GdkMacosBuffer *)object;
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if (self->lock_count != 0)
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g_critical ("Attempt to dispose %s while lock is held",
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G_OBJECT_TYPE_NAME (self));
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/* We could potentially force the unload of our surface here with
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* IOSurfaceSetPurgeable (self->surface, kIOSurfacePurgeableEmpty, NULL)
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* but that would cause it to empty when the layers may still be attached
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* to it. Better to just let it get GC'd by the system after they have
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* moved on to a new buffer.
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*/
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g_clear_pointer (&self->surface, CFRelease);
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g_clear_pointer (&self->damage, cairo_region_destroy);
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G_OBJECT_CLASS (gdk_macos_buffer_parent_class)->dispose (object);
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}
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static void
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gdk_macos_buffer_class_init (GdkMacosBufferClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = gdk_macos_buffer_dispose;
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}
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static void
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gdk_macos_buffer_init (GdkMacosBuffer *self)
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{
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}
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static void
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add_int (CFMutableDictionaryRef dict,
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const CFStringRef key,
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int value)
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{
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CFNumberRef number = CFNumberCreate (NULL, kCFNumberIntType, &value);
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CFDictionaryAddValue (dict, key, number);
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CFRelease (number);
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}
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static IOSurfaceRef
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create_surface (int width,
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int height,
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int bytes_per_element,
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guint *stride)
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{
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CFMutableDictionaryRef props;
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IOSurfaceRef ret;
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size_t bytes_per_row;
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size_t total_bytes;
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props = CFDictionaryCreateMutable (kCFAllocatorDefault,
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16,
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&kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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if (props == NULL)
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return NULL;
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bytes_per_row = IOSurfaceAlignProperty (kIOSurfaceBytesPerRow, width * bytes_per_element);
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total_bytes = IOSurfaceAlignProperty (kIOSurfaceAllocSize, height * bytes_per_row);
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add_int (props, kIOSurfaceAllocSize, total_bytes);
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add_int (props, kIOSurfaceBytesPerElement, bytes_per_element);
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add_int (props, kIOSurfaceBytesPerRow, bytes_per_row);
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add_int (props, kIOSurfaceHeight, height);
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add_int (props, kIOSurfacePixelFormat, (int)'BGRA');
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add_int (props, kIOSurfaceWidth, width);
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ret = IOSurfaceCreate (props);
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CFRelease (props);
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*stride = bytes_per_row;
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return ret;
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}
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GdkMacosBuffer *
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_gdk_macos_buffer_new (int width,
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int height,
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double device_scale,
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int bytes_per_element,
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int bits_per_pixel)
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{
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GdkMacosBuffer *self;
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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self = g_object_new (GDK_TYPE_MACOS_BUFFER, NULL);
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self->bytes_per_element = bytes_per_element;
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self->bits_per_pixel = bits_per_pixel;
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self->surface = create_surface (width, height, bytes_per_element, &self->stride);
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self->width = width;
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self->height = height;
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self->device_scale = device_scale;
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self->lock_count = 0;
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if (self->surface == NULL)
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g_clear_object (&self);
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return self;
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}
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IOSurfaceRef
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_gdk_macos_buffer_get_native (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), NULL);
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return self->surface;
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}
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/**
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* _gdk_macos_buffer_lock:
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*
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* This function matches the IOSurfaceLock() name but what it really
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* does is page the buffer back for the CPU to access from VRAM.
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*
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* Generally we don't want to do that, but we do need to in some
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* cases such as when we are rendering with Cairo. There might
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* be an opportunity later to avoid that, but since we are using
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* GL pretty much everywhere already, we don't try.
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*/
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void
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_gdk_macos_buffer_lock (GdkMacosBuffer *self)
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{
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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g_return_if_fail (self->lock_count == 0);
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self->lock_count++;
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IOSurfaceLock (self->surface, 0, NULL);
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}
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void
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_gdk_macos_buffer_unlock (GdkMacosBuffer *self)
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{
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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g_return_if_fail (self->lock_count == 1);
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self->lock_count--;
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IOSurfaceUnlock (self->surface, 0, NULL);
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}
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/**
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* _gdk_macos_buffer_lock_readonly:
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*
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* Like _gdk_macos_buffer_lock() but uses the read-only flag to
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* indicate we are not interested in retrieving the updates from
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* the GPU before modifying the CPU-side cache.
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*
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* Must be used with _gdk_macos_buffer_unlock_readonly().
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*/
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void
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_gdk_macos_buffer_read_lock (GdkMacosBuffer *self)
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{
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kern_return_t ret;
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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g_return_if_fail (self->lock_count == 0);
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self->lock_count++;
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ret = IOSurfaceLock (self->surface, kIOSurfaceLockReadOnly, NULL);
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g_return_if_fail (ret == KERN_SUCCESS);
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}
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void
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_gdk_macos_buffer_read_unlock (GdkMacosBuffer *self)
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{
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kern_return_t ret;
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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g_return_if_fail (self->lock_count == 1);
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self->lock_count--;
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ret = IOSurfaceUnlock (self->surface, kIOSurfaceLockReadOnly, NULL);
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g_return_if_fail (ret == KERN_SUCCESS);
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}
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guint
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_gdk_macos_buffer_get_width (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), 0);
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return self->width;
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}
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guint
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_gdk_macos_buffer_get_height (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), 0);
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return self->height;
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}
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guint
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_gdk_macos_buffer_get_stride (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), 0);
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return self->stride;
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}
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double
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_gdk_macos_buffer_get_device_scale (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), 1.0);
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return self->device_scale;
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}
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const cairo_region_t *
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_gdk_macos_buffer_get_damage (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), NULL);
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return self->damage;
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}
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void
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_gdk_macos_buffer_set_damage (GdkMacosBuffer *self,
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cairo_region_t *damage)
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{
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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if (damage == self->damage)
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return;
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g_clear_pointer (&self->damage, cairo_region_destroy);
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self->damage = cairo_region_copy (damage);
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}
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gpointer
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_gdk_macos_buffer_get_data (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), NULL);
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return IOSurfaceGetBaseAddress (self->surface);
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}
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gboolean
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_gdk_macos_buffer_get_flipped (GdkMacosBuffer *self)
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{
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g_return_val_if_fail (GDK_IS_MACOS_BUFFER (self), FALSE);
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return self->flipped;
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}
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void
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_gdk_macos_buffer_set_flipped (GdkMacosBuffer *self,
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gboolean flipped)
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{
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g_return_if_fail (GDK_IS_MACOS_BUFFER (self));
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self->flipped = !!flipped;
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}
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