gtk/gsk/gskvulkanpushconstantsprivate.h
Benjamin Otte 81c487b841 vulkan: Fold clip into push constants
As a side effect, the clipping data is now available inside shaders.

Not that any shader would use them yet, but they could!
2016-12-24 06:19:16 +01:00

59 lines
2.8 KiB
C

#ifndef __GSK_VULKAN_PUSH_CONSTANTS_PRIVATE_H__
#define __GSK_VULKAN_PUSH_CONSTANTS_PRIVATE_H__
#include <gdk/gdk.h>
#include <graphene.h>
#include <gsk/gskvulkanclipprivate.h>
G_BEGIN_DECLS
typedef struct _GskVulkanPushConstants GskVulkanPushConstants;
typedef struct _GskVulkanPushConstantsWire GskVulkanPushConstantsWire;
struct _GskVulkanPushConstants
{
graphene_matrix_t mvp;
GskVulkanClip clip;
};
struct _GskVulkanPushConstantsWire
{
struct {
float mvp[16];
float clip[12];
} vertex;
#if 0
struct {
} fragment;
#endif
};
const VkPushConstantRange *
gst_vulkan_push_constants_get_ranges (void) G_GNUC_PURE;
uint32_t gst_vulkan_push_constants_get_range_count (void) G_GNUC_PURE;
void gsk_vulkan_push_constants_init (GskVulkanPushConstants *constants,
const graphene_matrix_t *mvp,
const graphene_rect_t *viewport);
void gsk_vulkan_push_constants_init_copy (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src);
gboolean gsk_vulkan_push_constants_transform (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const graphene_matrix_t *transform,
const graphene_rect_t *viewport);
gboolean gsk_vulkan_push_constants_intersect_rect (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const graphene_rect_t *rect);
gboolean gsk_vulkan_push_constants_intersect_rounded (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const GskRoundedRect *rect);
void gsk_vulkan_push_constants_push_vertex (const GskVulkanPushConstants *self,
VkCommandBuffer command_buffer,
VkPipelineLayout pipeline_layout);
G_END_DECLS
#endif /* __GSK_VULKAN_PUSH_CONSTANTS_PRIVATE_H__ */