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144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
283 lines
10 KiB
C
283 lines
10 KiB
C
/* gskglprogramprivate.h
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef __GSK_GL_PROGRAM_PRIVATE_H__
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#define __GSK_GL_PROGRAM_PRIVATE_H__
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#include "gskgltypesprivate.h"
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#include "gskglattachmentstateprivate.h"
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#include "gskglcommandqueueprivate.h"
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#include "gskgldriverprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_PROGRAM (gsk_gl_program_get_type())
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#define GSK_GL_PROGRAM_MAX_CUSTOM_TEXTURES 4
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#define GSK_GL_PROGRAM_MAX_CUSTOM_ARGS 8
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G_DECLARE_FINAL_TYPE (GskGLProgram, gsk_gl_program, GSK, GL_PROGRAM, GObject)
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struct _GskGLProgram
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{
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GObject parent_instance;
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int id;
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char *name;
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GskGLDriver *driver;
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/* Cached pointer to avoid lots of pointer chasing/lookups */
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GskGLUniformState *uniforms;
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GskGLUniformProgram *program_info;
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/* Static array for key->location transforms */
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GskGLUniformMapping mappings[32];
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guint n_mappings;
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};
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GskGLProgram * gsk_gl_program_new (GskGLDriver *driver,
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const char *name,
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int program_id);
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gboolean gsk_gl_program_add_uniform (GskGLProgram *self,
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const char *name,
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guint key);
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void gsk_gl_program_uniforms_added (GskGLProgram *self,
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gboolean has_attachments);
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void gsk_gl_program_delete (GskGLProgram *self);
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static inline void
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gsk_gl_program_set_uniform1fv (GskGLProgram *self,
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guint key,
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guint stamp,
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guint count,
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const float *values)
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{
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gsk_gl_uniform_state_set1fv (self->uniforms, self->program_info,
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key,
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stamp,
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count,
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values);
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}
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static inline void
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gsk_gl_program_set_uniform2fv (GskGLProgram *self,
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guint key,
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guint stamp,
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guint count,
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const float *values)
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{
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gsk_gl_uniform_state_set2fv (self->uniforms, self->program_info,
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key,
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stamp,
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count,
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values);
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}
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static inline void
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gsk_gl_program_set_uniform4fv (GskGLProgram *self,
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guint key,
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guint stamp,
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guint count,
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const float *values)
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{
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gsk_gl_uniform_state_set4fv (self->uniforms, self->program_info,
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key,
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stamp,
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count,
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values);
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}
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static inline void
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gsk_gl_program_set_uniform_rounded_rect (GskGLProgram *self,
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guint key,
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guint stamp,
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const GskRoundedRect *rounded_rect)
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{
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gsk_gl_uniform_state_set_rounded_rect (self->uniforms, self->program_info,
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key,
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stamp,
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rounded_rect);
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}
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static inline void
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gsk_gl_program_set_uniform1i (GskGLProgram *self,
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guint key,
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guint stamp,
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int value0)
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{
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gsk_gl_uniform_state_set1i (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0);
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}
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static inline void
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gsk_gl_program_set_uniform2i (GskGLProgram *self,
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guint key,
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guint stamp,
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int value0,
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int value1)
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{
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gsk_gl_uniform_state_set2i (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1);
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}
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static inline void
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gsk_gl_program_set_uniform3i (GskGLProgram *self,
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guint key,
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guint stamp,
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int value0,
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int value1,
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int value2)
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{
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gsk_gl_uniform_state_set3i (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1, value2);
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}
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static inline void
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gsk_gl_program_set_uniform4i (GskGLProgram *self,
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guint key,
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guint stamp,
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int value0,
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int value1,
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int value2,
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int value3)
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{
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gsk_gl_uniform_state_set4i (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1, value2, value3);
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}
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static inline void
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gsk_gl_program_set_uniform1f (GskGLProgram *self,
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guint key,
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guint stamp,
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float value0)
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{
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gsk_gl_uniform_state_set1f (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0);
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}
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static inline void
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gsk_gl_program_set_uniform2f (GskGLProgram *self,
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guint key,
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guint stamp,
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float value0,
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float value1)
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{
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gsk_gl_uniform_state_set2f (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1);
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}
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static inline void
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gsk_gl_program_set_uniform3f (GskGLProgram *self,
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guint key,
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guint stamp,
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float value0,
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float value1,
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float value2)
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{
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gsk_gl_uniform_state_set3f (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1, value2);
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}
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static inline void
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gsk_gl_program_set_uniform4f (GskGLProgram *self,
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guint key,
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guint stamp,
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float value0,
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float value1,
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float value2,
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float value3)
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{
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gsk_gl_uniform_state_set4f (self->uniforms,
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self->program_info,
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key,
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stamp,
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value0, value1, value2, value3);
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}
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static inline void
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gsk_gl_program_set_uniform_color (GskGLProgram *self,
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guint key,
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guint stamp,
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const GdkRGBA *color)
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{
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gsk_gl_uniform_state_set_color (self->uniforms,
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self->program_info,
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key,
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stamp,
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color);
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}
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static inline void
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gsk_gl_program_set_uniform_texture (GskGLProgram *self,
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guint key,
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guint stamp,
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GLenum texture_target,
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GLenum texture_slot,
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guint texture_id)
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{
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gsk_gl_attachment_state_bind_texture (self->driver->command_queue->attachments,
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texture_target,
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texture_slot,
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texture_id);
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gsk_gl_uniform_state_set_texture (self->uniforms,
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self->program_info,
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key,
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stamp,
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texture_slot);
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}
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static inline void
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gsk_gl_program_set_uniform_matrix (GskGLProgram *self,
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guint key,
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guint stamp,
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const graphene_matrix_t *matrix)
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{
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gsk_gl_uniform_state_set_matrix (self->uniforms,
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self->program_info,
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key,
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stamp,
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matrix);
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}
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G_END_DECLS
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#endif /* __GSK_GL_PROGRAM_PRIVATE_H__ */
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