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6bec7aae89
Instead of having 3 different shaders for the different clipping versions, just have one shader and use a preprocessor define to use different clip functions. That preprocessor define is set in the Makefile. Also use foo.frag and foo.vert as the file extensions instead of using foo.frag.glsl and foo.vert.glsl, as that's what glslc suggests as extension.
3.0 KiB
3.0 KiB