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9048d40bc2
The inColor wasn't premultiplied, so the resulting colors were wrong with translucent borders.
17 lines
376 B
GLSL
17 lines
376 B
GLSL
#version 420 core
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#include "clip.frag.glsl"
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layout(location = 0) in vec2 inPos;
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layout(location = 1) in vec2 inTexCoord;
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layout(location = 2) in vec4 inColor;
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layout(set = 0, binding = 0) uniform sampler2D inTexture;
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layout(location = 0) out vec4 color;
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void main()
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{
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color = clip (inPos, vec4(inColor.rgb * inColor.a, inColor.a) * texture(inTexture, inTexCoord).a);
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}
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