gtk/gsk/resources/vulkan/mask.frag
Benjamin Otte 9048d40bc2 vulkan: Fix mask shader to premultiply color
The inColor wasn't premultiplied, so the resulting colors were wrong
with translucent borders.
2017-12-02 16:21:58 +01:00

17 lines
376 B
GLSL

#version 420 core
#include "clip.frag.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec4 inColor;
layout(set = 0, binding = 0) uniform sampler2D inTexture;
layout(location = 0) out vec4 color;
void main()
{
color = clip (inPos, vec4(inColor.rgb * inColor.a, inColor.a) * texture(inTexture, inTexCoord).a);
}