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9836389fde
Now that we don't use the old environment variables anymore to force staging buffer/image uploads, we don't need them. However, we do autodetect the fast path for avoiding a staging buffer now, and we might want to be able to turn that off for testing. So add GSK_DEBUG=staging that does exactly that.
58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
#include "config.h"
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#include "gskdebugprivate.h"
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#include "gdk/gdkprivate.h"
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static const GdkDebugKey gsk_debug_keys[] = {
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{ "renderer", GSK_DEBUG_RENDERER, "General renderer information" },
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{ "cairo", GSK_DEBUG_CAIRO, "Cairo renderer information" },
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{ "opengl", GSK_DEBUG_OPENGL, "OpenGL renderer information" },
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{ "vulkan", GSK_DEBUG_VULKAN, "Vulkan renderer information" },
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{ "shaders", GSK_DEBUG_SHADERS, "Information about shaders" },
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{ "surface", GSK_DEBUG_SURFACE, "Information about surfaces" },
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{ "fallback", GSK_DEBUG_FALLBACK, "Information about fallbacks" },
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{ "glyphcache", GSK_DEBUG_GLYPH_CACHE, "Information about glyph caching" },
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{ "geometry", GSK_DEBUG_GEOMETRY, "Show borders (when using cairo)" },
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{ "full-redraw", GSK_DEBUG_FULL_REDRAW, "Force full redraws" },
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{ "sync", GSK_DEBUG_SYNC, "Sync after each frame" },
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{ "staging", GSK_DEBUG_STAGING, "Use a staging image for texture upload (Vulkan only)" },
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};
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static guint gsk_debug_flags;
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static void
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init_debug_flags (void)
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{
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static gsize gsk_debug_flags__set;
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if (g_once_init_enter (&gsk_debug_flags__set))
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{
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gsk_debug_flags = gdk_parse_debug_var ("GSK_DEBUG",
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gsk_debug_keys,
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G_N_ELEMENTS (gsk_debug_keys));
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g_once_init_leave (&gsk_debug_flags__set, TRUE);
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}
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}
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gboolean
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gsk_check_debug_flags (GskDebugFlags flags)
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{
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init_debug_flags ();
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return (gsk_debug_flags & flags) != 0;
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}
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GskDebugFlags
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gsk_get_debug_flags (void)
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{
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init_debug_flags ();
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return gsk_debug_flags;
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}
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void
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gsk_set_debug_flags (GskDebugFlags flags)
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{
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init_debug_flags ();
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gsk_debug_flags = flags;
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}
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