gtk/gsk/vulkan/gskvulkanblendmodepipeline.c
Benjamin Otte f420c143e0 vulkan: Split textures and samplers
The idea here is that we can do more complex combinations and use that
to support texture-scale nodes or use fancy texture formats (suc as
YUV).

I'm not sure this is actually necessary, but for now it gives more
flexibility.
2023-06-04 19:42:01 +02:00

188 lines
6.8 KiB
C

#include "config.h"
#include "gskvulkanblendmodepipelineprivate.h"
struct _GskVulkanBlendModePipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanBlendModeInstance GskVulkanBlendModeInstance;
struct _GskVulkanBlendModeInstance
{
float rect[4];
float top_rect[4];
float bottom_rect[4];
float top_tex_rect[4];
float bottom_tex_rect[4];
guint32 top_tex_id[2];
guint32 bottom_tex_id[2];
guint32 blend_mode;
};
G_DEFINE_TYPE (GskVulkanBlendModePipeline, gsk_vulkan_blend_mode_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_blend_mode_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanBlendModeInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = 0,
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, top_rect),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, bottom_rect),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, top_tex_rect),
},
{
.location = 4,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, bottom_tex_rect),
},
{
.location = 5,
.binding = 0,
.format = VK_FORMAT_R32_UINT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, top_tex_id),
},
{
.location = 6,
.binding = 0,
.format = VK_FORMAT_R32G32_UINT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, bottom_tex_id),
},
{
.location = 7,
.binding = 0,
.format = VK_FORMAT_R32G32_UINT,
.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, blend_mode),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_blend_mode_pipeline_finalize (GObject *gobject)
{
//GskVulkanBlendModePipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_blend_mode_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_blend_mode_pipeline_class_init (GskVulkanBlendModePipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_blend_mode_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_blend_mode_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_blend_mode_pipeline_init (GskVulkanBlendModePipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_blend_mode_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BLEND_MODE_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_blend_mode_pipeline_collect_vertex_data (GskVulkanBlendModePipeline *pipeline,
guchar *data,
guint32 top_tex_id[2],
guint32 bottom_tex_id[2],
const graphene_point_t *offset,
const graphene_rect_t *bounds,
const graphene_rect_t *top_bounds,
const graphene_rect_t *bottom_bounds,
const graphene_rect_t *top_tex_rect,
const graphene_rect_t *bottom_tex_rect,
GskBlendMode blend_mode)
{
GskVulkanBlendModeInstance *instance = (GskVulkanBlendModeInstance *) data;
instance->rect[0] = bounds->origin.x + offset->x;
instance->rect[1] = bounds->origin.y + offset->y;
instance->rect[2] = bounds->size.width;
instance->rect[3] = bounds->size.height;
instance->top_rect[0] = top_bounds->origin.x + offset->x;
instance->top_rect[1] = top_bounds->origin.y + offset->y;
instance->top_rect[2] = top_bounds->size.width;
instance->top_rect[3] = top_bounds->size.height;
instance->bottom_rect[0] = bottom_bounds->origin.x + offset->x;
instance->bottom_rect[1] = bottom_bounds->origin.y + offset->y;
instance->bottom_rect[2] = bottom_bounds->size.width;
instance->bottom_rect[3] = bottom_bounds->size.height;
instance->top_tex_rect[0] = top_tex_rect->origin.x;
instance->top_tex_rect[1] = top_tex_rect->origin.y;
instance->top_tex_rect[2] = top_tex_rect->size.width;
instance->top_tex_rect[3] = top_tex_rect->size.height;
instance->bottom_tex_rect[0] = bottom_tex_rect->origin.x;
instance->bottom_tex_rect[1] = bottom_tex_rect->origin.y;
instance->bottom_tex_rect[2] = bottom_tex_rect->size.width;
instance->bottom_tex_rect[3] = bottom_tex_rect->size.height;
instance->top_tex_id[0] = top_tex_id[0];
instance->top_tex_id[1] = top_tex_id[1];
instance->bottom_tex_id[0] = bottom_tex_id[0];
instance->bottom_tex_id[1] = bottom_tex_id[1];
instance->blend_mode = blend_mode;
}
gsize
gsk_vulkan_blend_mode_pipeline_draw (GskVulkanBlendModePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}