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79a227bc64
That function is available already in the structs we feed to Vulkan. Store it from there and reuse it.
38 lines
2.3 KiB
C
38 lines
2.3 KiB
C
#pragma once
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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#include "gskroundedrect.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanBoxShadowPipelineLayout GskVulkanBoxShadowPipelineLayout;
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#define GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE (gsk_vulkan_box_shadow_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK, VULKAN_BOX_SHADOW_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_box_shadow_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass);
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void gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
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guchar *data,
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const graphene_point_t *offset,
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const GskRoundedRect *outline,
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const GdkRGBA *color,
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float dx,
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float dy,
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float spread,
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float blur_radius);
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gsize gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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