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f420c143e0
The idea here is that we can do more complex combinations and use that to support texture-scale nodes or use fancy texture formats (suc as YUV). I'm not sure this is actually necessary, but for now it gives more flexibility.
164 lines
5.5 KiB
C
164 lines
5.5 KiB
C
#include "config.h"
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#include "gskvulkaneffectpipelineprivate.h"
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struct _GskVulkanEffectPipeline
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{
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GObject parent_instance;
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};
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typedef struct _GskVulkanEffectInstance GskVulkanEffectInstance;
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struct _GskVulkanEffectInstance
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{
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float rect[4];
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float tex_rect[4];
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float color_matrix[16];
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float color_offset[4];
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guint32 tex_id[2];
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};
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G_DEFINE_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_effect_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
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{
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.binding = 0,
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.stride = sizeof (GskVulkanEffectInstance),
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.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
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}
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};
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static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = 0,
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, tex_rect),
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},
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{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix),
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},
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{
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.location = 3,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 4,
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},
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{
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.location = 4,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 8,
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},
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{
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.location = 5,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 12,
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},
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{
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.location = 6,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_offset),
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},
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{
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.location = 7,
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.binding = 0,
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.format = VK_FORMAT_R32G32_UINT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, tex_id),
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}
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};
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static const VkPipelineVertexInputStateCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
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.pVertexBindingDescriptions = vertexBindingDescriptions,
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.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
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.pVertexAttributeDescriptions = vertexInputAttributeDescription
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};
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return &info;
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}
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static void
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gsk_vulkan_effect_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanEffectPipeline *self = GSK_VULKAN_EFFECT_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_effect_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_effect_pipeline_class_init (GskVulkanEffectPipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_effect_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_effect_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_effect_pipeline_init (GskVulkanEffectPipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_effect_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_EFFECT_PIPELINE, context, layout, shader_name, render_pass);
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}
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void
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gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
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guchar *data,
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guint32 tex_id[2],
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const graphene_point_t *offset,
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const graphene_rect_t *rect,
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const graphene_rect_t *tex_rect,
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const graphene_matrix_t *color_matrix,
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const graphene_vec4_t *color_offset)
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{
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GskVulkanEffectInstance *instance = (GskVulkanEffectInstance *) data;
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instance->rect[0] = rect->origin.x + offset->x;
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instance->rect[1] = rect->origin.y + offset->y;
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instance->rect[2] = rect->size.width;
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instance->rect[3] = rect->size.height;
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instance->tex_rect[0] = tex_rect->origin.x;
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instance->tex_rect[1] = tex_rect->origin.y;
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instance->tex_rect[2] = tex_rect->size.width;
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instance->tex_rect[3] = tex_rect->size.height;
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graphene_matrix_to_float (color_matrix, instance->color_matrix);
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graphene_vec4_to_float (color_offset, instance->color_offset);
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instance->tex_id[0] = tex_id[0];
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instance->tex_id[1] = tex_id[1];
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}
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gsize
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gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6, n_commands,
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0, offset);
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return n_commands;
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}
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