mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-10 19:00:08 +00:00
f420c143e0
The idea here is that we can do more complex combinations and use that to support texture-scale nodes or use fancy texture formats (suc as YUV). I'm not sure this is actually necessary, but for now it gives more flexibility.
35 lines
2.2 KiB
C
35 lines
2.2 KiB
C
#pragma once
|
|
|
|
#include <graphene.h>
|
|
|
|
#include "gskvulkanpipelineprivate.h"
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
typedef struct _GskVulkanEffectPipelineLayout GskVulkanEffectPipelineLayout;
|
|
|
|
#define GSK_TYPE_VULKAN_EFFECT_PIPELINE (gsk_vulkan_effect_pipeline_get_type ())
|
|
|
|
G_DECLARE_FINAL_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK, VULKAN_EFFECT_PIPELINE, GskVulkanPipeline)
|
|
|
|
GskVulkanPipeline * gsk_vulkan_effect_pipeline_new (GdkVulkanContext *context,
|
|
VkPipelineLayout layout,
|
|
const char *shader_name,
|
|
VkRenderPass render_pass);
|
|
|
|
void gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
|
|
guchar *data,
|
|
guint32 tex_id[2],
|
|
const graphene_point_t *offset,
|
|
const graphene_rect_t *rect,
|
|
const graphene_rect_t *tex_rect,
|
|
const graphene_matrix_t *color_matrix,
|
|
const graphene_vec4_t *color_offset);
|
|
gsize gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
|
|
VkCommandBuffer command_buffer,
|
|
gsize offset,
|
|
gsize n_commands);
|
|
|
|
G_END_DECLS
|
|
|