gtk/gsk/gskvulkanrenderpassprivate.h
Benjamin Otte e68b18aa4e vulkan: Move vertex data tracking to the pipeline subclass
That way, different pipelines can draw different kinds of data.
2016-12-20 18:01:11 +01:00

43 lines
2.5 KiB
C

#ifndef __GSK_VULKAN_RENDER_PASS_PRIVATE_H__
#define __GSK_VULKAN_RENDER_PASS_PRIVATE_H__
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gsk/gskvulkanbufferprivate.h"
#include "gsk/gskvulkanrenderprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanRenderPass GskVulkanRenderPass;
GskVulkanRenderPass * gsk_vulkan_render_pass_new (GdkVulkanContext *context);
void gsk_vulkan_render_pass_free (GskVulkanRenderPass *self);
void gsk_vulkan_render_pass_add (GskVulkanRenderPass *self,
GskVulkanRender *render,
const graphene_matrix_t*mvp,
GskRenderNode *node);
void gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
GskVulkanRender *render,
GskVulkanUploader *uploader);
gsize gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self);
gsize gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
guchar *data,
gsize offset,
gsize total);
void gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
GskVulkanRender *render);
void gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
GskVulkanRender *render,
GskVulkanBuffer *vertex_buffer,
GskVulkanPipelineLayout *layout,
VkCommandBuffer command_buffer);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDER_PASS_PRIVATE_H__ */