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ae7f52d301
We only have one shader that uses the color2 attribute, and it doesn't use the uv attribute, so save vertex memory by putting those in the same space. This reduce the per vertex space from 32 to 24 bytes. |
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.. | ||
resources | ||
fp16private.h | ||
gsknglattachmentstate.c | ||
gsknglattachmentstateprivate.h | ||
gsknglbuffer.c | ||
gsknglbufferprivate.h | ||
gsknglcommandqueue.c | ||
gsknglcommandqueueprivate.h | ||
gsknglcompiler.c | ||
gsknglcompilerprivate.h | ||
gskngldriver.c | ||
gskngldriverprivate.h | ||
gsknglglyphlibrary.c | ||
gsknglglyphlibraryprivate.h | ||
gskngliconlibrary.c | ||
gskngliconlibraryprivate.h | ||
gsknglprogram.c | ||
gsknglprogramprivate.h | ||
gsknglprograms.defs | ||
gsknglrenderer.c | ||
gsknglrenderer.h | ||
gsknglrendererprivate.h | ||
gsknglrenderjob.c | ||
gsknglrenderjobprivate.h | ||
gsknglshadowlibrary.c | ||
gsknglshadowlibraryprivate.h | ||
gskngltexturelibrary.c | ||
gskngltexturelibraryprivate.h | ||
gskngltexturepool.c | ||
gskngltexturepoolprivate.h | ||
gskngltypesprivate.h | ||
gskngluniformstate.c | ||
gskngluniformstateprivate.h | ||
inlinearray.h | ||
ninesliceprivate.h |