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af901a10e3
gtk
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gsk
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vulkan
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Benjamin Otte
af901a10e3
vulkan: Make border shader handle fractional widths
...
We were rounding widths properly, make sure we always round up.
2023-06-04 19:42:00 +02:00
..
blendmode-clip-rounded.frag.spv
blendmode-clip-rounded.vert.spv
blendmode-clip.frag.spv
blendmode-clip.vert.spv
blendmode-rect-rounded.frag.spv
blendmode-rect.frag.spv
blendmode.frag
blendmode.frag.spv
blendmode.vert
blendmode.vert.spv
blur-clip-rounded.frag.spv
blur-clip-rounded.vert.spv
blur-clip.frag.spv
blur-clip.vert.spv
blur.frag
blur.frag.spv
blur.vert
blur.vert.spv
border-clip-rounded.frag.spv
border-clip-rounded.vert.spv
border-clip.frag.spv
border-clip.vert.spv
border.frag
border.frag.spv
border.vert
vulkan: Make border shader handle fractional widths
2023-06-04 19:42:00 +02:00
border.vert.spv
clip.frag.glsl
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
clip.vert.glsl
vulkan: Make border shader handle fractional widths
2023-06-04 19:42:00 +02:00
color-clip-rounded.frag.spv
color-clip-rounded.vert.spv
color-clip.frag.spv
color-clip.vert.spv
color-matrix-clip-rounded.frag.spv
color-matrix-clip-rounded.vert.spv
color-matrix-clip.frag.spv
color-matrix-clip.vert.spv
color-matrix.frag
color-matrix.frag.spv
color-matrix.vert
color-matrix.vert.spv
color.frag
vulkan: Start rework on shaders to allow antialiased drawing
2023-06-04 19:42:00 +02:00
color.frag.spv
color.vert
vulkan: Make border shader handle fractional widths
2023-06-04 19:42:00 +02:00
color.vert.spv
constants.glsl
crossfade-clip-rounded.frag.spv
crossfade-clip-rounded.vert.spv
crossfade-clip.frag.spv
crossfade-clip.vert.spv
crossfade-rect.vert.spv
crossfade.frag
crossfade.frag.spv
crossfade.vert
crossfade.vert.spv
ellipse.glsl
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
inset-shadow-clip-rounded.frag.spv
inset-shadow-clip-rounded.vert.spv
inset-shadow-clip.frag.spv
inset-shadow-clip.vert.spv
inset-shadow.frag
inset-shadow.frag.spv
inset-shadow.vert
inset-shadow.vert.spv
linear-clip-rounded.frag.spv
linear-clip-rounded.vert.spv
linear-clip.frag.spv
linear-clip.vert.spv
linear.frag
linear.frag.spv
linear.vert
linear.vert.spv
mask-clip-rounded.frag.spv
mask-clip-rounded.vert.spv
mask-clip.frag.spv
mask-clip.vert.spv
mask.frag
mask.frag.spv
mask.vert
mask.vert.spv
meson.build
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
outset-shadow-clip-rounded.frag.spv
outset-shadow-clip-rounded.vert.spv
outset-shadow-clip.frag.spv
outset-shadow-clip.vert.spv
outset-shadow.frag
outset-shadow.frag.spv
outset-shadow.vert
outset-shadow.vert.spv
rect.frag.glsl
vulkan: Start rework on shaders to allow antialiased drawing
2023-06-04 19:42:00 +02:00
rect.glsl
vulkan: Make border shader handle fractional widths
2023-06-04 19:42:00 +02:00
rect.vert.glsl
vulkan: Start rework on shaders to allow antialiased drawing
2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
rounded-rect.glsl
vulkan: Don't round corners when growing rounded rect
2023-06-04 19:42:00 +02:00
texture-clip-rounded.frag.spv
texture-clip-rounded.vert.spv
texture-clip.frag.spv
texture-clip.vert.spv
texture.frag
texture.frag.spv
texture.vert
texture.vert.spv