mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 06:00:22 +00:00
8c61038b9f
It was logged twice the vertex shader info, instead
268 lines
7.5 KiB
C
268 lines
7.5 KiB
C
#include "config.h"
|
|
|
|
#include "gskglshaderbuilderprivate.h"
|
|
|
|
#include "gskdebugprivate.h"
|
|
|
|
#include <gdk/gdk.h>
|
|
#include <epoxy/gl.h>
|
|
|
|
void
|
|
gsk_gl_shader_builder_init (GskGLShaderBuilder *self,
|
|
const char *common_preamble_resource_path,
|
|
const char *vs_preamble_resource_path,
|
|
const char *fs_preamble_resource_path)
|
|
{
|
|
memset (self, 0, sizeof (*self));
|
|
|
|
self->preamble = g_resources_lookup_data (common_preamble_resource_path, 0, NULL);
|
|
self->vs_preamble = g_resources_lookup_data (vs_preamble_resource_path, 0, NULL);
|
|
self->fs_preamble = g_resources_lookup_data (fs_preamble_resource_path, 0, NULL);
|
|
|
|
g_assert (self->preamble);
|
|
g_assert (self->vs_preamble);
|
|
g_assert (self->fs_preamble);
|
|
}
|
|
|
|
void
|
|
gsk_gl_shader_builder_finish (GskGLShaderBuilder *self)
|
|
{
|
|
g_bytes_unref (self->preamble);
|
|
g_bytes_unref (self->vs_preamble);
|
|
g_bytes_unref (self->fs_preamble);
|
|
}
|
|
|
|
void
|
|
gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self,
|
|
int version)
|
|
{
|
|
self->version = version;
|
|
}
|
|
|
|
static void
|
|
prepend_line_numbers (char *code,
|
|
GString *s)
|
|
{
|
|
char *p;
|
|
int line;
|
|
|
|
p = code;
|
|
line = 1;
|
|
while (*p)
|
|
{
|
|
char *end = strchr (p, '\n');
|
|
if (end)
|
|
end = end + 1; /* Include newline */
|
|
else
|
|
end = p + strlen (p);
|
|
|
|
g_string_append_printf (s, "%3d| ", line++);
|
|
g_string_append_len (s, p, end - p);
|
|
|
|
p = end;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
check_shader_error (int shader_id,
|
|
GError **error)
|
|
{
|
|
int status;
|
|
int log_len;
|
|
char *buffer;
|
|
int code_len;
|
|
char *code;
|
|
GString *s;
|
|
|
|
glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
|
|
|
|
if (G_LIKELY (status == GL_TRUE))
|
|
return TRUE;
|
|
|
|
glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len);
|
|
buffer = g_malloc0 (log_len + 1);
|
|
glGetShaderInfoLog (shader_id, log_len, NULL, buffer);
|
|
|
|
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
|
|
code = g_malloc0 (code_len + 1);
|
|
glGetShaderSource (shader_id, code_len, NULL, code);
|
|
|
|
s = g_string_new ("");
|
|
prepend_line_numbers (code, s);
|
|
|
|
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
|
|
"Compilation failure in shader.\nSource Code: %s\n\nError Message:\n%s\n\n",
|
|
s->str,
|
|
buffer);
|
|
|
|
g_string_free (s, TRUE);
|
|
g_free (buffer);
|
|
g_free (code);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
print_shader_info (const char *prefix,
|
|
int shader_id,
|
|
const char *resource_path)
|
|
{
|
|
if (GSK_DEBUG_CHECK(SHADERS))
|
|
{
|
|
int code_len;
|
|
char *code;
|
|
GString *s;
|
|
|
|
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
|
|
code = g_malloc0 (code_len + 1);
|
|
glGetShaderSource (shader_id, code_len, NULL, code);
|
|
|
|
s = g_string_new ("");
|
|
prepend_line_numbers (code, s);
|
|
|
|
g_message ("%s %d, %s:\n%s", prefix, shader_id, resource_path, s->str);
|
|
g_string_free (s, TRUE);
|
|
g_free (code);
|
|
}
|
|
}
|
|
|
|
int
|
|
gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
|
|
const char *resource_path,
|
|
const char *extra_fragment_snippet,
|
|
gsize extra_fragment_length,
|
|
GError **error)
|
|
{
|
|
|
|
GBytes *source_bytes = g_resources_lookup_data (resource_path, 0, NULL);
|
|
char version_buffer[64];
|
|
const char *source;
|
|
const char *vertex_shader_start;
|
|
const char *fragment_shader_start;
|
|
int vertex_id;
|
|
int fragment_id;
|
|
int program_id = -1;
|
|
int status;
|
|
|
|
g_assert (source_bytes);
|
|
|
|
source = g_bytes_get_data (source_bytes, NULL);
|
|
vertex_shader_start = strstr (source, "VERTEX_SHADER");
|
|
fragment_shader_start = strstr (source, "FRAGMENT_SHADER");
|
|
|
|
g_assert (vertex_shader_start);
|
|
g_assert (fragment_shader_start);
|
|
|
|
/* They both start at the next newline */
|
|
vertex_shader_start = strstr (vertex_shader_start, "\n");
|
|
fragment_shader_start = strstr (fragment_shader_start, "\n");
|
|
|
|
g_snprintf (version_buffer, sizeof (version_buffer),
|
|
"#version %d\n", self->version);
|
|
|
|
vertex_id = glCreateShader (GL_VERTEX_SHADER);
|
|
glShaderSource (vertex_id, 8,
|
|
(const char *[]) {
|
|
version_buffer,
|
|
self->debugging ? "#define GSK_DEBUG 1\n" : "",
|
|
self->legacy ? "#define GSK_LEGACY 1\n" : "",
|
|
self->gl3 ? "#define GSK_GL3 1\n" : "",
|
|
self->gles ? "#define GSK_GLES 1\n" : "",
|
|
g_bytes_get_data (self->preamble, NULL),
|
|
g_bytes_get_data (self->vs_preamble, NULL),
|
|
vertex_shader_start
|
|
},
|
|
(int[]) {
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
fragment_shader_start - vertex_shader_start
|
|
});
|
|
glCompileShader (vertex_id);
|
|
|
|
if (!check_shader_error (vertex_id, error))
|
|
{
|
|
glDeleteShader (vertex_id);
|
|
goto out;
|
|
}
|
|
|
|
print_shader_info ("Vertex shader", vertex_id, resource_path);
|
|
|
|
fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
|
|
glShaderSource (fragment_id, 9,
|
|
(const char *[]) {
|
|
version_buffer,
|
|
self->debugging ? "#define GSK_DEBUG 1\n" : "",
|
|
self->legacy ? "#define GSK_LEGACY 1\n" : "",
|
|
self->gl3 ? "#define GSK_GL3 1\n" : "",
|
|
self->gles ? "#define GSK_GLES 1\n" : "",
|
|
g_bytes_get_data (self->preamble, NULL),
|
|
g_bytes_get_data (self->fs_preamble, NULL),
|
|
fragment_shader_start,
|
|
extra_fragment_snippet ? extra_fragment_snippet : ""
|
|
},
|
|
(int[]) {
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
extra_fragment_length,
|
|
});
|
|
glCompileShader (fragment_id);
|
|
|
|
if (!check_shader_error (fragment_id, error))
|
|
{
|
|
glDeleteShader (fragment_id);
|
|
goto out;
|
|
}
|
|
|
|
print_shader_info ("Fragment shader", fragment_id, resource_path);
|
|
|
|
program_id = glCreateProgram ();
|
|
glAttachShader (program_id, vertex_id);
|
|
glAttachShader (program_id, fragment_id);
|
|
glBindAttribLocation (program_id, 0, "aPosition");
|
|
glBindAttribLocation (program_id, 1, "vUv");
|
|
glLinkProgram (program_id);
|
|
glDetachShader (program_id, vertex_id);
|
|
glDetachShader (program_id, fragment_id);
|
|
|
|
glGetProgramiv (program_id, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char *buffer = NULL;
|
|
int log_len = 0;
|
|
|
|
glGetProgramiv (program_id, GL_INFO_LOG_LENGTH, &log_len);
|
|
|
|
buffer = g_malloc0 (log_len + 1);
|
|
glGetProgramInfoLog (program_id, log_len, NULL, buffer);
|
|
|
|
g_warning ("Linking failure in shader:\n%s", buffer);
|
|
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED,
|
|
"Linking failure in shader: %s", buffer);
|
|
|
|
g_free (buffer);
|
|
|
|
glDeleteProgram (program_id);
|
|
program_id = -1;
|
|
}
|
|
|
|
glDeleteShader (vertex_id);
|
|
glDeleteShader (fragment_id);
|
|
|
|
out:
|
|
g_bytes_unref (source_bytes);
|
|
|
|
return program_id;
|
|
}
|
|
|