.. |
gskgldriver.c
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gl renderer: Mark pointer textures as used
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2019-03-06 06:31:25 +01:00 |
gskgldriverprivate.h
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gl renderer: Cache offscreen textures per node, not size
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2018-11-29 08:50:16 +01:00 |
gskglglyphcache.c
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glglyphcache: Fix dropping caches unnecessarily
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2019-02-10 10:31:27 +01:00 |
gskglglyphcacheprivate.h
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glglyphcache: Remove surface member from dirty glyph
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2019-02-10 10:31:27 +01:00 |
gskglimage.c
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gsk: Move all gskgl* files into gl/
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2017-12-21 19:12:30 +01:00 |
gskglimageprivate.h
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gsk/gl: Include cairo.h consistently
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2018-03-28 22:05:17 +08:00 |
gskglnodesample.c
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglnodesampleprivate.h
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglprofiler.c
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gsk: Move all gskgl* files into gl/
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2017-12-21 19:12:30 +01:00 |
gskglprofilerprivate.h
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gsk: Move all gskgl* files into gl/
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2017-12-21 19:12:30 +01:00 |
gskglrenderer.c
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gl renderer: Add debug code to dump framebuffer
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2019-03-31 06:14:41 +02:00 |
gskglrendererprivate.h
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gsk: Move all gskgl* files into gl/
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2017-12-21 19:12:30 +01:00 |
gskglrenderops.c
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transform: Make category public API
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2019-03-04 23:15:24 +01:00 |
gskglrenderopsprivate.h
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transform: Make category public API
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2019-03-04 23:15:24 +01:00 |
gskglshadowcache.c
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gl renderer: Change shadow cache eviction strategy
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2019-02-28 10:33:18 +01:00 |
gskglshadowcacheprivate.h
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gl renderer: Use a GArray for the shadow cache
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2018-07-17 17:33:46 +02:00 |
gskshaderbuilder.c
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |
gskshaderbuilderprivate.h
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |