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730b52b084
Renderers need to handle blur radius 0 as well. Currently broken in GL and (I guess, unless it's my driver) Vulkan. |
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.. | ||
compare | ||
nodeparser | ||
serializedeserialize | ||
compare-render.c | ||
meson.build | ||
node-parser.c | ||
reftest-compare.c | ||
reftest-compare.h | ||
render-nodes-cairo.test.in | ||
render-nodes-vulkan.test.in | ||
serialize-deserialize.c |