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b1e441d18a
It's a struct collecting all relevant info for a texture passed to a shader. The ultimate goal is to get rid of the descriptors and let ops manage them on thir own.
20 lines
897 B
C
20 lines
897 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_colorize_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuColorStates color_states,
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GskGpuDescriptors *desc,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image,
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const float color[4]);
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G_END_DECLS
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