gtk/gsk/gpu/gskgpucolorop.c
Benjamin Otte 383148dc31 gpu: Make color op obey ccs
This makes use of the GskGpuColorStates by setting the ccs as output
colorstate and the color's colorstate as alternative color state.

The shader adaption is very straightforward because of that.
2024-07-11 14:57:20 +02:00

73 lines
1.9 KiB
C

#include "config.h"
#include "gskgpucoloropprivate.h"
#include "gskgpucolorstatesprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskgpushaderopprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpucolorinstance.h"
typedef struct _GskGpuColorOp GskGpuColorOp;
struct _GskGpuColorOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_color_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuColorInstance *instance = (GskGpuColorInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_rgba (string, instance->color);
}
static const GskGpuShaderOpClass GSK_GPU_COLOR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuColorOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpucolor",
sizeof (GskGpuColorInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_color_info,
#endif
gsk_gpu_color_op_print_instance,
gsk_gpu_color_setup_attrib_locations,
gsk_gpu_color_setup_vao
};
void
gsk_gpu_color_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuColorStates color_states,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const float color[4])
{
GskGpuColorInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_COLOR_OP_CLASS,
color_states,
0,
clip,
NULL,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_color_to_float (color, instance->color);
}