..
blendmode.glsl
gpu: Add support for blend modes
2024-01-07 07:22:52 +01:00
color.glsl
colorstate: Add rec2100-pq and rec2100-linear
2024-07-13 15:11:07 -04:00
common-gl.glsl
gpu: GL < 4.0 needs the ifelse ladder for textures
2024-02-07 19:09:07 +01:00
common-vulkan.glsl
gpu: Pass color states as specialization constant
2024-07-11 14:57:20 +02:00
common.glsl
gpu: Add straight alpha support
2024-01-07 07:22:51 +01:00
ellipse.glsl
enums.glsl
colorstate: Add rec2100-pq and rec2100-linear
2024-07-13 15:11:07 -04:00
generate-header.py
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpublendmode.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpublur.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuborder.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuboxshadow.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpucolor.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpucolorize.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpucolormatrix.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuconicgradient.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuconvert.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpucrossfade.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpulineargradient.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpumask.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuradialgradient.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgpuroundedcolor.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
gskgputexture.glsl
gpu: Encode number of textures use in every shader
2024-07-22 18:37:07 +02:00
meson.build
gpu: Remove straightalpha shader
2024-07-11 14:57:20 +02:00
process-glsl-includes.py
rect.glsl
gpu: Track position fwidth explicitly
2024-01-07 07:22:51 +01:00
roundedrect.glsl
gpu: Optimize box-shadow shader
2024-01-07 07:22:53 +01:00