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8ad0539cf7
We already move the descriptor set layout out of it, so we can just as well keep the pipeline layouts in the render object as well, and get rid of this extra object. Update all callers.
34 lines
2.0 KiB
C
34 lines
2.0 KiB
C
#ifndef __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanColorPipelineLayout GskVulkanColorPipelineLayout;
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#define GSK_TYPE_VULKAN_COLOR_PIPELINE (gsk_vulkan_color_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanColorPipeline, gsk_vulkan_color_pipeline, GSK, VULKAN_COLOR_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_color_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_color_pipeline_count_vertex_data (GskVulkanColorPipeline *pipeline);
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void gsk_vulkan_color_pipeline_collect_vertex_data (GskVulkanColorPipeline *pipeline,
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guchar *data,
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const graphene_rect_t *rect,
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const GdkRGBA *color);
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gsize gsk_vulkan_color_pipeline_draw (GskVulkanColorPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__ */
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