gtk/gsk/gpu/gskgpuframe.c
Benjamin Otte 3f3629154c gpu: clip to redraw region rects instead of extents
Instead of using the bounds of the clip region, emit individual
renderpasses for each rectangle of the clip region.

The benefit of this depends on how many pixels the clip region covers,
but for widget factory it reduces the required rendering by a huge
amount.

This is now the best clipping renderer - Cairo doesn't clip at all and
GL clips based on the extents.
2024-01-08 09:28:26 +01:00

688 lines
18 KiB
C

#include "config.h"
#include "gskgpuframeprivate.h"
#include "gskgpubufferprivate.h"
#include "gskgpudeviceprivate.h"
#include "gskgpudownloadopprivate.h"
#include "gskgpuimageprivate.h"
#include "gskgpunodeprocessorprivate.h"
#include "gskgpuopprivate.h"
#include "gskgpurendererprivate.h"
#include "gskgpurenderpassopprivate.h"
#include "gskgpuuploadopprivate.h"
#include "gskdebugprivate.h"
#include "gskrendererprivate.h"
#include "gdk/gdkdmabufdownloaderprivate.h"
#include "gdk/gdktexturedownloaderprivate.h"
#define DEFAULT_VERTEX_BUFFER_SIZE 128 * 1024
/* GL_MAX_UNIFORM_BLOCK_SIZE is at 16384 */
#define DEFAULT_STORAGE_BUFFER_SIZE 16 * 1024 * 64
#define GDK_ARRAY_NAME gsk_gpu_ops
#define GDK_ARRAY_TYPE_NAME GskGpuOps
#define GDK_ARRAY_ELEMENT_TYPE guchar
#define GDK_ARRAY_BY_VALUE 1
#include "gdk/gdkarrayimpl.c"
typedef struct _GskGpuFramePrivate GskGpuFramePrivate;
struct _GskGpuFramePrivate
{
GskGpuRenderer *renderer;
GskGpuDevice *device;
GskGpuOptimizations optimizations;
gint64 timestamp;
GskGpuOps ops;
GskGpuOp *first_op;
GskGpuBuffer *vertex_buffer;
guchar *vertex_buffer_data;
gsize vertex_buffer_used;
GskGpuBuffer *storage_buffer;
guchar *storage_buffer_data;
gsize storage_buffer_used;
};
G_DEFINE_TYPE_WITH_PRIVATE (GskGpuFrame, gsk_gpu_frame, G_TYPE_OBJECT)
static void
gsk_gpu_frame_default_setup (GskGpuFrame *self)
{
}
static void
gsk_gpu_frame_default_cleanup (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
GskGpuOp *op;
gsize i;
for (i = 0; i < gsk_gpu_ops_get_size (&priv->ops); i += op->op_class->size)
{
op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, i);
gsk_gpu_op_finish (op);
}
gsk_gpu_ops_set_size (&priv->ops, 0);
}
static void
gsk_gpu_frame_cleanup (GskGpuFrame *self)
{
GSK_GPU_FRAME_GET_CLASS (self)->cleanup (self);
}
static GskGpuImage *
gsk_gpu_frame_default_upload_texture (GskGpuFrame *self,
gboolean with_mipmap,
GdkTexture *texture)
{
GskGpuImage *image;
image = gsk_gpu_upload_texture_op_try (self, with_mipmap, texture);
if (image)
g_object_ref (image);
return image;
}
static void
gsk_gpu_frame_dispose (GObject *object)
{
GskGpuFrame *self = GSK_GPU_FRAME (object);
gsk_gpu_frame_cleanup (self);
G_OBJECT_CLASS (gsk_gpu_frame_parent_class)->dispose (object);
}
static void
gsk_gpu_frame_finalize (GObject *object)
{
GskGpuFrame *self = GSK_GPU_FRAME (object);
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsk_gpu_ops_clear (&priv->ops);
g_clear_object (&priv->vertex_buffer);
g_clear_object (&priv->storage_buffer);
g_object_unref (priv->device);
G_OBJECT_CLASS (gsk_gpu_frame_parent_class)->finalize (object);
}
static void
gsk_gpu_frame_class_init (GskGpuFrameClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
klass->setup = gsk_gpu_frame_default_setup;
klass->cleanup = gsk_gpu_frame_default_cleanup;
klass->upload_texture = gsk_gpu_frame_default_upload_texture;
object_class->dispose = gsk_gpu_frame_dispose;
object_class->finalize = gsk_gpu_frame_finalize;
}
static void
gsk_gpu_frame_init (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsk_gpu_ops_init (&priv->ops);
}
void
gsk_gpu_frame_setup (GskGpuFrame *self,
GskGpuRenderer *renderer,
GskGpuDevice *device,
GskGpuOptimizations optimizations)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
/* no reference, the renderer owns us */
priv->renderer = renderer;
priv->device = g_object_ref (device);
priv->optimizations = optimizations;
GSK_GPU_FRAME_GET_CLASS (self)->setup (self);
}
GskGpuDevice *
gsk_gpu_frame_get_device (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
return priv->device;
}
GdkDrawContext *
gsk_gpu_frame_get_context (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
return gsk_gpu_renderer_get_context (priv->renderer);
}
gint64
gsk_gpu_frame_get_timestamp (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
return priv->timestamp;
}
gboolean
gsk_gpu_frame_should_optimize (GskGpuFrame *self,
GskGpuOptimizations optimization)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
return (priv->optimizations & optimization) == optimization;
}
static void
gsk_gpu_frame_verbose_print (GskGpuFrame *self,
const char *heading)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (priv->renderer), VERBOSE))
{
GskGpuOp *op;
guint indent = 1;
GString *string = g_string_new (heading);
g_string_append (string, ":\n");
for (op = priv->first_op; op; op = op->next)
{
if (op->op_class->stage == GSK_GPU_STAGE_END_PASS)
indent--;
gsk_gpu_op_print (op, self, string, indent);
if (op->op_class->stage == GSK_GPU_STAGE_BEGIN_PASS)
indent++;
}
gdk_debug_message ("%s", string->str);
g_string_free (string, TRUE);
}
}
static void
gsk_gpu_frame_seal_ops (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
GskGpuOp *last, *op;
guint i;
priv->first_op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, 0);
last = priv->first_op;
for (i = last->op_class->size; i < gsk_gpu_ops_get_size (&priv->ops); i += op->op_class->size)
{
op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, i);
last->next = op;
last = op;
}
}
typedef struct
{
struct {
GskGpuOp *first;
GskGpuOp *last;
} upload, command;
} SortData;
static GskGpuOp *
gsk_gpu_frame_sort_render_pass (GskGpuFrame *self,
GskGpuOp *op,
SortData *sort_data)
{
SortData subpasses = { { NULL, NULL }, { NULL, NULL } };
while (op)
{
switch (op->op_class->stage)
{
case GSK_GPU_STAGE_UPLOAD:
if (sort_data->upload.first == NULL)
sort_data->upload.first = op;
else
sort_data->upload.last->next = op;
sort_data->upload.last = op;
op = op->next;
break;
case GSK_GPU_STAGE_COMMAND:
case GSK_GPU_STAGE_SHADER:
if (sort_data->command.first == NULL)
sort_data->command.first = op;
else
sort_data->command.last->next = op;
sort_data->command.last = op;
op = op->next;
break;
case GSK_GPU_STAGE_PASS:
if (subpasses.command.first == NULL)
subpasses.command.first = op;
else
subpasses.command.last->next = op;
subpasses.command.last = op;
op = op->next;
break;
case GSK_GPU_STAGE_BEGIN_PASS:
if (subpasses.command.first == NULL)
subpasses.command.first = op;
else
subpasses.command.last->next = op;
subpasses.command.last = op;
/* append subpass to existing subpasses */
op = gsk_gpu_frame_sort_render_pass (self, op->next, &subpasses);
break;
case GSK_GPU_STAGE_END_PASS:
sort_data->command.last->next = op;
sort_data->command.last = op;
op = op->next;
goto out;
default:
g_assert_not_reached ();
break;
}
}
out:
/* prepend subpasses to the current pass */
if (subpasses.upload.first)
{
if (sort_data->upload.first != NULL)
subpasses.upload.last->next = sort_data->upload.first;
else
sort_data->upload.last = subpasses.upload.last;
sort_data->upload.first = subpasses.upload.first;
}
if (subpasses.command.first)
{
if (sort_data->command.first != NULL)
subpasses.command.last->next = sort_data->command.first;
else
sort_data->command.last = subpasses.command.last;
sort_data->command.first = subpasses.command.first;
}
return op;
}
static void
gsk_gpu_frame_sort_ops (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
SortData sort_data = { { NULL, }, };
gsk_gpu_frame_sort_render_pass (self, priv->first_op, &sort_data);
if (sort_data.upload.first)
{
sort_data.upload.last->next = sort_data.command.first;
priv->first_op = sort_data.upload.first;
}
else
priv->first_op = sort_data.command.first;
if (sort_data.command.last)
sort_data.command.last->next = NULL;
}
gpointer
gsk_gpu_frame_alloc_op (GskGpuFrame *self,
gsize size)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsize pos;
pos = gsk_gpu_ops_get_size (&priv->ops);
gsk_gpu_ops_splice (&priv->ops,
pos,
0, FALSE,
NULL,
size);
return gsk_gpu_ops_index (&priv->ops, pos);
}
GskGpuImage *
gsk_gpu_frame_upload_texture (GskGpuFrame *self,
gboolean with_mipmap,
GdkTexture *texture)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
GskGpuImage *image;
image = GSK_GPU_FRAME_GET_CLASS (self)->upload_texture (self, with_mipmap, texture);
if (image)
gsk_gpu_device_cache_texture_image (priv->device, texture, priv->timestamp, image);
return image;
}
GskGpuDescriptors *
gsk_gpu_frame_create_descriptors (GskGpuFrame *self)
{
return GSK_GPU_FRAME_GET_CLASS (self)->create_descriptors (self);
}
static GskGpuBuffer *
gsk_gpu_frame_create_vertex_buffer (GskGpuFrame *self,
gsize size)
{
return GSK_GPU_FRAME_GET_CLASS (self)->create_vertex_buffer (self, size);
}
static GskGpuBuffer *
gsk_gpu_frame_create_storage_buffer (GskGpuFrame *self,
gsize size)
{
return GSK_GPU_FRAME_GET_CLASS (self)->create_storage_buffer (self, size);
}
static inline gsize
round_up (gsize number, gsize divisor)
{
return (number + divisor - 1) / divisor * divisor;
}
gsize
gsk_gpu_frame_reserve_vertex_data (GskGpuFrame *self,
gsize size)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsize size_needed;
if (priv->vertex_buffer == NULL)
priv->vertex_buffer = gsk_gpu_frame_create_vertex_buffer (self, DEFAULT_VERTEX_BUFFER_SIZE);
size_needed = round_up (priv->vertex_buffer_used, size) + size;
if (gsk_gpu_buffer_get_size (priv->vertex_buffer) < size_needed)
{
gsize old_size = gsk_gpu_buffer_get_size (priv->vertex_buffer);
GskGpuBuffer *new_buffer = gsk_gpu_frame_create_vertex_buffer (self, old_size * 2);
guchar *new_data = gsk_gpu_buffer_map (new_buffer);
if (priv->vertex_buffer_data)
{
memcpy (new_data, priv->vertex_buffer_data, old_size);
gsk_gpu_buffer_unmap (priv->vertex_buffer);
}
g_object_unref (priv->vertex_buffer);
priv->vertex_buffer = new_buffer;
priv->vertex_buffer_data = new_data;
}
priv->vertex_buffer_used = size_needed;
return size_needed - size;
}
guchar *
gsk_gpu_frame_get_vertex_data (GskGpuFrame *self,
gsize offset)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
if (priv->vertex_buffer_data == NULL)
priv->vertex_buffer_data = gsk_gpu_buffer_map (priv->vertex_buffer);
return priv->vertex_buffer_data + offset;
}
static void
gsk_gpu_frame_ensure_storage_buffer (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
if (priv->storage_buffer_data != NULL)
return;
if (priv->storage_buffer == NULL)
priv->storage_buffer = gsk_gpu_frame_create_storage_buffer (self, DEFAULT_STORAGE_BUFFER_SIZE);
priv->storage_buffer_data = gsk_gpu_buffer_map (priv->storage_buffer);
}
GskGpuBuffer *
gsk_gpu_frame_write_storage_buffer (GskGpuFrame *self,
const guchar *data,
gsize size,
gsize *out_offset)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsize offset;
gsk_gpu_frame_ensure_storage_buffer (self);
offset = priv->storage_buffer_used;
if (offset + size > gsk_gpu_buffer_get_size (priv->storage_buffer))
{
g_assert (offset > 0);
gsk_gpu_buffer_unmap (priv->storage_buffer);
g_clear_object (&priv->storage_buffer);
priv->storage_buffer_data = 0;
priv->storage_buffer_used = 0;
gsk_gpu_frame_ensure_storage_buffer (self);
offset = priv->storage_buffer_used;
}
if (size)
{
memcpy (priv->storage_buffer_data + offset, data, size);
priv->storage_buffer_used += size;
}
*out_offset = offset;
return priv->storage_buffer;
}
gboolean
gsk_gpu_frame_is_busy (GskGpuFrame *self)
{
return GSK_GPU_FRAME_GET_CLASS (self)->is_busy (self);
}
static void
copy_texture (gpointer user_data,
GdkTexture *texture)
{
GdkTexture **target = (GdkTexture **) user_data;
*target = g_object_ref (texture);
}
static void
gsk_gpu_frame_record_rect (GskGpuFrame *self,
GskGpuImage *target,
const cairo_rectangle_int_t *clip,
GskRenderNode *node,
const graphene_rect_t *viewport)
{
gsk_gpu_render_pass_begin_op (self,
target,
clip,
GSK_RENDER_PASS_PRESENT);
gsk_gpu_node_processor_process (self,
target,
clip,
node,
viewport);
gsk_gpu_render_pass_end_op (self,
target,
GSK_RENDER_PASS_PRESENT);
}
static void
gsk_gpu_frame_record (GskGpuFrame *self,
gint64 timestamp,
GskGpuImage *target,
const cairo_region_t *clip,
GskRenderNode *node,
const graphene_rect_t *viewport,
GdkTexture **texture)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
priv->timestamp = timestamp;
if (clip)
{
int i;
for (i = 0; i < cairo_region_num_rectangles (clip); i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (clip, i, &rect);
gsk_gpu_frame_record_rect (self, target, &rect, node, viewport);
}
}
else
{
gsk_gpu_frame_record_rect (self,
target,
&(cairo_rectangle_int_t) {
0, 0,
gsk_gpu_image_get_width (target),
gsk_gpu_image_get_height (target)
},
node,
viewport);
}
if (texture)
gsk_gpu_download_op (self, target, TRUE, copy_texture, texture);
}
static void
gsk_gpu_frame_submit (GskGpuFrame *self)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
gsk_gpu_frame_seal_ops (self);
gsk_gpu_frame_verbose_print (self, "start of frame");
gsk_gpu_frame_sort_ops (self);
gsk_gpu_frame_verbose_print (self, "after sort");
if (priv->vertex_buffer)
{
gsk_gpu_buffer_unmap (priv->vertex_buffer);
priv->vertex_buffer_data = NULL;
priv->vertex_buffer_used = 0;
}
if (priv->storage_buffer_data)
{
gsk_gpu_buffer_unmap (priv->storage_buffer);
priv->storage_buffer_data = NULL;
priv->storage_buffer_used = 0;
}
GSK_GPU_FRAME_GET_CLASS (self)->submit (self,
priv->vertex_buffer,
priv->first_op);
}
void
gsk_gpu_frame_render (GskGpuFrame *self,
gint64 timestamp,
GskGpuImage *target,
const cairo_region_t *region,
GskRenderNode *node,
const graphene_rect_t *viewport,
GdkTexture **texture)
{
gsk_gpu_frame_cleanup (self);
gsk_gpu_frame_record (self, timestamp, target, region, node, viewport, texture);
gsk_gpu_frame_submit (self);
}
typedef struct _Download Download;
struct _Download
{
GdkMemoryFormat format;
guchar *data;
gsize stride;
};
static void
do_download (gpointer user_data,
GdkTexture *texture)
{
Download *download = user_data;
GdkTextureDownloader downloader;
gdk_texture_downloader_init (&downloader, texture);
gdk_texture_downloader_set_format (&downloader, download->format);
gdk_texture_downloader_download_into (&downloader, download->data, download->stride);
gdk_texture_downloader_finish (&downloader);
g_free (download);
}
void
gsk_gpu_frame_download_texture (GskGpuFrame *self,
gint64 timestamp,
GdkTexture *texture,
GdkMemoryFormat format,
guchar *data,
gsize stride)
{
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
GskGpuImage *image;
image = gsk_gpu_device_lookup_texture_image (priv->device, texture, timestamp);
if (image == NULL)
image = gsk_gpu_frame_upload_texture (self, FALSE, texture);
if (image == NULL)
{
g_critical ("Could not upload texture");
return;
}
gsk_gpu_frame_cleanup (self);
priv->timestamp = timestamp;
gsk_gpu_download_op (self,
image,
FALSE,
do_download,
g_memdup (&(Download) {
.format = format,
.data = data,
.stride = stride
}, sizeof (Download)));
gsk_gpu_frame_submit (self);
g_object_unref (image);
}