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e06e0e8555
Now that we have the display's context to hook into, we can use it to construct other GL contexts and don't need a GdkSurface vfunc anymore. This has the added benefit that backends can have different GdkGLContext classes on the display and get new GLContexts generated from them, so we get multiple GL backend support per GDK backend for free. I originally wanted to make this a vfunc on GdkGLContextClass, but it turns out all the abckends would just call g_object_new() anyway.
64 lines
1.5 KiB
Objective-C
64 lines
1.5 KiB
Objective-C
/* gdkmacosglcontext-private.h
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*
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* Copyright (C) 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
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#define __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
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#include "gdkmacosglcontext.h"
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdksurface.h"
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#include "gdkinternals.h"
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#include "gdkmacosdisplay.h"
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#include "gdkmacossurface.h"
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/gl.h>
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#import <AppKit/AppKit.h>
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G_BEGIN_DECLS
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struct _GdkMacosGLContext
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{
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GdkGLContext parent_instance;
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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NSOpenGLContext *gl_context;
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G_GNUC_END_IGNORE_DEPRECATIONS
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NSWindow *dummy_window;
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NSView *dummy_view;
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cairo_region_t *damage;
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guint is_attached : 1;
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guint needs_resize : 1;
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};
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struct _GdkMacosGLContextClass
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{
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GdkGLContextClass parent_class;
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};
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G_END_DECLS
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#endif /* __GDK_MACOS_GL_CONTEXT_PRIVATE_H__ */
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