gtk/gsk/gpu/gskgpublendmodeop.c
Matthias Clasen 36993ac707 gpu: Print some more details
Print the variations of mask and blendmode operations.
Just because we can.
2024-06-15 14:00:46 -04:00

83 lines
2.7 KiB
C

#include "config.h"
#include "gskgpublendmodeopprivate.h"
#include "gskenumtypes.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpublendmodeinstance.h"
typedef struct _GskGpuBlendModeOp GskGpuBlendModeOp;
struct _GskGpuBlendModeOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_blend_mode_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuBlendmodeInstance *instance = (GskGpuBlendmodeInstance *) instance_;
gsk_gpu_print_enum (string, GSK_TYPE_BLEND_MODE, shader->variation);
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->bottom_id);
gsk_gpu_print_enum (string, GSK_TYPE_BLEND_MODE, shader->variation);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->top_id);
}
static const GskGpuShaderOpClass GSK_GPU_BLEND_MODE_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuBlendModeOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpublendmode",
sizeof (GskGpuBlendmodeInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_blendmode_info,
#endif
gsk_gpu_blend_mode_op_print_instance,
gsk_gpu_blendmode_setup_attrib_locations,
gsk_gpu_blendmode_setup_vao
};
void
gsk_gpu_blend_mode_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
const graphene_rect_t *rect,
const graphene_point_t *offset,
float opacity,
GskBlendMode blend_mode,
guint32 bottom_descriptor,
const graphene_rect_t *bottom_rect,
guint32 top_descriptor,
const graphene_rect_t *top_rect)
{
GskGpuBlendmodeInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_BLEND_MODE_OP_CLASS,
blend_mode,
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
instance->opacity = opacity;
gsk_gpu_rect_to_float (bottom_rect, offset, instance->bottom_rect);
instance->bottom_id = bottom_descriptor;
gsk_gpu_rect_to_float (top_rect, offset, instance->top_rect);
instance->top_id = top_descriptor;
}