gtk/gsk/gpu/gskgpuscissorop.c
Benjamin Otte 73ac2d0a1c gpu: Add a flip_y argument to shader execution
Because GL flips its shit sometimes (ie when it's the framebuffer),
pass the height of the target as the flip variable, so commands
that need to operate on the pixels can flip the y axis around this value.
2024-01-07 07:22:49 +01:00

93 lines
2.3 KiB
C

#include "config.h"
#include "gskgpuscissoropprivate.h"
#include "gskgpuopprivate.h"
#include "gskgpuprintprivate.h"
typedef struct _GskGpuScissorOp GskGpuScissorOp;
struct _GskGpuScissorOp
{
GskGpuOp op;
cairo_rectangle_int_t rect;
};
static void
gsk_gpu_scissor_op_finish (GskGpuOp *op)
{
}
static void
gsk_gpu_scissor_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuScissorOp *self = (GskGpuScissorOp *) op;
gsk_gpu_print_op (string, indent, "scissor");
gsk_gpu_print_int_rect (string, &self->rect);
gsk_gpu_print_newline (string);
}
#ifdef GDK_RENDERING_VULKAN
static GskGpuOp *
gsk_gpu_scissor_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
VkRenderPass render_pass,
VkFormat format,
VkCommandBuffer command_buffer)
{
GskGpuScissorOp *self = (GskGpuScissorOp *) op;
vkCmdSetScissor (command_buffer,
0,
1,
&(VkRect2D) {
{ self->rect.x, self->rect.y },
{ self->rect.width, self->rect.height },
});
return op->next;
}
#endif
static GskGpuOp *
gsk_gpu_scissor_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
gsize flip_y)
{
GskGpuScissorOp *self = (GskGpuScissorOp *) op;
if (flip_y)
glScissor (self->rect.x, flip_y - self->rect.y - self->rect.height, self->rect.width, self->rect.height);
else
glScissor (self->rect.x, self->rect.y, self->rect.width, self->rect.height);
return op->next;
}
static const GskGpuOpClass GSK_GPU_SCISSOR_OP_CLASS = {
GSK_GPU_OP_SIZE (GskGpuScissorOp),
GSK_GPU_STAGE_COMMAND,
gsk_gpu_scissor_op_finish,
gsk_gpu_scissor_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_scissor_op_vk_command,
#endif
gsk_gpu_scissor_op_gl_command
};
void
gsk_gpu_scissor_op (GskGpuFrame *frame,
const cairo_rectangle_int_t *rect)
{
GskGpuScissorOp *self;
self = (GskGpuScissorOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_SCISSOR_OP_CLASS);
self->rect = *rect;
}