gtk/gsk/gl/gskglrenderopsprivate.h
Timm Bäder dc8dedce07 gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
2020-01-18 08:49:52 +01:00

229 lines
7.2 KiB
C

#ifndef __GSK_GL_RENDER_OPS_H__
#define __GSK_GL_RENDER_OPS_H__
#include <glib.h>
#include <graphene.h>
#include <gdk/gdk.h>
#include "gskgldriverprivate.h"
#include "gskroundedrectprivate.h"
#include "gskglrenderer.h"
#include "gskrendernodeprivate.h"
#include "opbuffer.h"
#define GL_N_VERTICES 6
#define GL_N_PROGRAMS 13
typedef struct
{
float scale_x;
float scale_y;
float dx_before;
float dy_before;
} OpsMatrixMetadata;
typedef struct
{
GskTransform *transform;
OpsMatrixMetadata metadata;
} MatrixStackEntry;
struct _Program
{
int index; /* Into the renderer's program array */
int id;
/* Common locations (gl_common)*/
int source_location;
int position_location;
int uv_location;
int alpha_location;
int viewport_location;
int projection_location;
int modelview_location;
int clip_rect_location;
union {
struct {
int color_location;
} color;
struct {
int color_location;
} coloring;
struct {
int color_matrix_location;
int color_offset_location;
} color_matrix;
struct {
int num_color_stops_location;
int color_stops_location;
int start_point_location;
int end_point_location;
} linear_gradient;
struct {
int blur_radius_location;
int blur_size_location;
int blur_dir_location;
} blur;
struct {
int color_location;
int spread_location;
int offset_location;
int outline_rect_location;
} inset_shadow;
struct {
int color_location;
int outline_rect_location;
} outset_shadow;
struct {
int outline_rect_location;
int color_location;
int spread_location;
int offset_location;
} unblurred_outset_shadow;
struct {
int color_location;
int widths_location;
int outline_rect_location;
} border;
struct {
int source2_location;
int progress_location;
} cross_fade;
struct {
int source2_location;
int mode_location;
} blend;
struct {
int child_bounds_location;
int texture_rect_location;
} repeat;
};
};
typedef struct
{
GskTransform *modelview;
GskRoundedRect clip;
graphene_matrix_t projection;
int source_texture;
graphene_rect_t viewport;
float opacity;
/* Per-program state */
union {
GdkRGBA color;
struct {
graphene_matrix_t matrix;
graphene_vec4_t offset;
} color_matrix;
struct {
float widths[4];
GdkRGBA color;
GskRoundedRect outline;
} border;
};
} ProgramState;
typedef struct
{
ProgramState program_state[GL_N_PROGRAMS];
const Program *current_program;
int current_render_target;
int current_texture;
graphene_matrix_t current_projection;
graphene_rect_t current_viewport;
float current_opacity;
float dx, dy;
float scale_x, scale_y;
OpBuffer render_ops;
GArray *vertices;
GskGLRenderer *renderer;
/* Stack of modelview matrices */
GArray *mv_stack;
GskTransform *current_modelview;
/* Same thing */
GArray *clip_stack;
/* Pointer into clip_stack */
const GskRoundedRect *current_clip;
} RenderOpBuilder;
void ops_dump_framebuffer (RenderOpBuilder *builder,
const char *filename,
int width,
int height);
void ops_init (RenderOpBuilder *builder);
void ops_free (RenderOpBuilder *builder);
void ops_reset (RenderOpBuilder *builder);
void ops_push_debug_group (RenderOpBuilder *builder,
const char *text);
void ops_pop_debug_group (RenderOpBuilder *builder);
void ops_finish (RenderOpBuilder *builder);
void ops_push_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_set_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_pop_modelview (RenderOpBuilder *builder);
float ops_get_scale (const RenderOpBuilder *builder);
void ops_set_program (RenderOpBuilder *builder,
const Program *program);
void ops_push_clip (RenderOpBuilder *builder,
const GskRoundedRect *clip);
void ops_pop_clip (RenderOpBuilder *builder);
gboolean ops_has_clip (RenderOpBuilder *builder);
void ops_transform_bounds_modelview (const RenderOpBuilder *builder,
const graphene_rect_t *src,
graphene_rect_t *dst);
graphene_matrix_t ops_set_projection (RenderOpBuilder *builder,
const graphene_matrix_t *projection);
graphene_rect_t ops_set_viewport (RenderOpBuilder *builder,
const graphene_rect_t *viewport);
void ops_set_texture (RenderOpBuilder *builder,
int texture_id);
int ops_set_render_target (RenderOpBuilder *builder,
int render_target_id);
float ops_set_opacity (RenderOpBuilder *builder,
float opacity);
void ops_set_color (RenderOpBuilder *builder,
const GdkRGBA *color);
void ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
const graphene_vec4_t *offset);
void ops_set_border (RenderOpBuilder *builder,
const GskRoundedRect *outline);
void ops_set_border_width (RenderOpBuilder *builder,
const float *widths);
void ops_set_border_color (RenderOpBuilder *builder,
const GdkRGBA *color);
GskQuadVertex * ops_draw (RenderOpBuilder *builder,
const GskQuadVertex vertex_data[GL_N_VERTICES]);
void ops_offset (RenderOpBuilder *builder,
float x,
float y);
gpointer ops_begin (RenderOpBuilder *builder,
OpKind kind);
OpBuffer *ops_get_buffer (RenderOpBuilder *builder);
#endif