gtk/gsk/gskvulkanshaderprivate.h
Benjamin Otte 2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00

35 lines
1.4 KiB
C

#ifndef __GSK_VULKAN_SHADER_PRIVATE_H__
#define __GSK_VULKAN_SHADER_PRIVATE_H__
#include <gdk/gdk.h>
G_BEGIN_DECLS
typedef enum {
GSK_VULKAN_SHADER_VERTEX,
GSK_VULKAN_SHADER_FRAGMENT
} GskVulkanShaderType;
typedef struct _GskVulkanShader GskVulkanShader;
#define GST_VULKAN_SHADER_STAGE_CREATE_INFO(shader) \
(VkPipelineShaderStageCreateInfo) { \
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, \
.stage = gsk_vulkan_shader_get_type (shader) == GSK_VULKAN_SHADER_VERTEX ? VK_SHADER_STAGE_VERTEX_BIT : VK_SHADER_STAGE_FRAGMENT_BIT, \
.module = gsk_vulkan_shader_get_module (shader), \
.pName = "main", \
}
GskVulkanShader * gsk_vulkan_shader_new_from_resource (GdkVulkanContext *context,
GskVulkanShaderType type,
const char *resource_name,
GError **error);
void gsk_vulkan_shader_free (GskVulkanShader *shader);
GskVulkanShaderType gsk_vulkan_shader_get_type (GskVulkanShader *shader);
VkShaderModule gsk_vulkan_shader_get_module (GskVulkanShader *shader);
G_END_DECLS
#endif /* __GSK_VULKAN_SHADER_PRIVATE_H__ */