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ba502a5009
Instead of having one function that gets the image for the texture and uploads it if it doesn't exist yet, make it 2 functions: One to get the texture if it exists. One to assign an uploaded image to the texture. This way, we can potentially do the upload ourselves.
58 lines
2.4 KiB
C
58 lines
2.4 KiB
C
#pragma once
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#include "gskvulkanrenderer.h"
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#include "gskvulkanimageprivate.h"
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G_BEGIN_DECLS
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GskVulkanImage * gsk_vulkan_renderer_get_texture_image (GskVulkanRenderer *self,
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GdkTexture *texture);
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void gsk_vulkan_renderer_add_texture_image (GskVulkanRenderer *self,
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GdkTexture *texture,
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GskVulkanImage *image);
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GskVulkanImage * gsk_vulkan_renderer_ref_texture_image (GskVulkanRenderer *self,
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GdkTexture *texture,
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GskVulkanUploader *uploader);
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typedef struct
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{
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guint texture_index;
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float tx;
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float ty;
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float tw;
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float th;
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int draw_x;
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int draw_y;
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int draw_width;
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int draw_height;
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int atlas_x;
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int atlas_y;
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guint64 timestamp;
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} GskVulkanCachedGlyph;
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guint gsk_vulkan_renderer_cache_glyph (GskVulkanRenderer *renderer,
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PangoFont *font,
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PangoGlyph glyph,
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int x,
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int y,
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float scale);
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GskVulkanImage * gsk_vulkan_renderer_ref_glyph_image (GskVulkanRenderer *self,
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GskVulkanUploader *uploader,
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guint index);
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GskVulkanCachedGlyph * gsk_vulkan_renderer_get_cached_glyph (GskVulkanRenderer *self,
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PangoFont *font,
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PangoGlyph glyph,
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int x,
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int y,
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float scale);
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G_END_DECLS
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