gtk/docs/reference/gdk-pixbuf/tmpl/animation.sgml
Federico Mena Quintero bb8a563730 Return the same pixbuf as the input parameter.
2000-01-21  Federico Mena Quintero  <federico@helixcode.com>

	* gdk-pixbuf/gdk-pixbuf.c (gdk_pixbuf_ref): Return the same pixbuf
	as the input parameter.

	* gdk-pixbuf/gdk-pixbuf-animation.c (gdk_pixbuf_animation_ref):
	Return the same animation as the input parameter.
2000-01-21 22:54:44 +00:00

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<!-- ##### SECTION Title ##### -->
Animations
<!-- ##### SECTION Short_Description ##### -->
Animations as multi-frame structures.
<!-- ##### SECTION Long_Description ##### -->
<para>
The GdkPixbuf library provides a simple mechanism to load and
represent animations, primarily animated GIF files. Animations
are represented as lists of #GdkPixbufFrame structures. Each
frame structure contains a #GdkPixbuf structure and information
about the frame's overlay mode and duration.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
#GdkPixbufLoader
</para>
<!-- ##### ENUM GdkPixbufFrameAction ##### -->
<para>
Each animation frame can have several things happen to it when the
next frame is displayed. The #GdkPixbufFrameAction determines this.
If a frame as marked as #GDK_PIXBUF_FRAME_RETAIN, then the image
will remain displayed, and will be potentially occluded by the next
frame. If it is marked as #GDK_PIXBUF_FRAME_DISPOSE, then the
animation is reverted to the setting before the frame was shown. If
it is marked as #GDK_PIXBUF_FRAME_REVERT, then the animation is
reverted to the first image before continuing.
</para>
@GDK_PIXBUF_FRAME_RETAIN:
@GDK_PIXBUF_FRAME_DISPOSE:
@GDK_PIXBUF_FRAME_REVERT:
<!-- ##### STRUCT GdkPixbufFrame ##### -->
<para>
This structure describes a frame in a #GdkPixbufAnimation. Each
frame consists of a #GdkPixbuf, an offset of the frame within the
animation's bounding box, a duration, and an overlay mode or
action.
</para>
@pixbuf: The frame's image contents.
@x_offset: X offset of the frame inside the animation's bounding box.
@y_offset: Y offset of the frame inside the animation's bounding box.
@delay_time: Duration of the frame in milliseconds.
@action: Overlay mode.
<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
This structure describes an animation, which is represented as a
list of #GdkPixbufFrame structures.
</para>
@ref_count: Reference count.
@n_frames: Number of frames in the animation.
@frames: List of #GdkPixbufFrame structures.
<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
<para>
</para>
@filename:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
<para>
</para>
@animation: <!--
Local variables:
mode: sgml
sgml-parent-document: ("../gdk-pixbuf.sgml" "book" "refsect2" "")
End:
-->