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Sat Mar 3 17:20:53 2001 Owen Taylor <otaylor@redhat.com> * */Makefile.am (scan-build.stamp): You can't use + as a metacharacter for basic regular expressions. (This was the "all objects disappear") * gdk/gdk-sections.txt gdk-pixbuf/gdk-pixbuf-sections.txt * */*-unused.sgml: Remove a lot of empty stuff. (No point in saving old docs when there aren't any.)
456 lines
13 KiB
Plaintext
456 lines
13 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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GdkRGB
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<!-- ##### SECTION Short_Description ##### -->
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renders RGB, grayscale, or indexed image data to a #GdkDrawable
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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GdkRgb is a low-level module which renders RGB, grayscale, and indexed
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colormap images to a #GdkDrawable. It does this as efficiently as
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possible, handling issues such as colormaps, visuals, dithering,
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temporary buffers, and so on. Most code should use the higher-level
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#GdkPixbuf features in place of this module; for example,
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gdk_pixbuf_render_to_drawable() uses GdkRGB in its implementation.
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</para>
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<para>
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GdkRGB allocates a color cube to use when rendering images. You can
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set the threshold for installing colormaps with
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gdk_rgb_set_min_colors(). The default is 5x5x5 (125). If a colorcube
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of this size or larger can be allocated in the default colormap, then
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that's done. Otherwise, GdkRgb creates its own private colormap.
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Setting it to 0 means that it always tries to use the default
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colormap, and setting it to 216 means that it always creates a private
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one if it cannot allocate the 6x6x6 colormap in the default. If you
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always want a private colormap (to avoid consuming too many colormap
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entries for other apps, say), you can use gdk_rgb_set_install(TRUE).
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Setting the value greater than 216 exercises a bug in older versions
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of GdkRgb. Note, however, that setting it to 0 doesn't let you get
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away with ignoring the colormap and visual - a colormap is always
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created in grayscale and direct color modes, and the visual is changed
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in cases where a "better" visual than the default is available.
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</para>
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<example>
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<title>A simple example program using GdkRGB.</title>
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<programlisting>
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#include <gtk/gtk.h>
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#define IMAGE_WIDTH 256
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#define IMAGE_HEIGHT 256
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guchar rgbbuf[IMAGE_WIDTH * IMAGE_HEIGHT * 3];
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gboolean on_darea_expose (GtkWidget *widget,
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GdkEventExpose *event,
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gpointer user_data);
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int
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main (int argc, char *argv[])
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{
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GtkWidget *window, *darea;
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gint x, y;
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guchar *pos;
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gtk_init (&argc, &argv);
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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darea = gtk_drawing_area_new ();
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gtk_widget_set_usize (darea, IMAGE_WIDTH, IMAGE_HEIGHT);
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gtk_container_add (GTK_CONTAINER (window), darea);
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gtk_signal_connect (GTK_OBJECT (darea), "expose-event",
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GTK_SIGNAL_FUNC (on_darea_expose), NULL);
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gtk_widget_show_all (window);
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/* Set up the RGB buffer. */
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pos = rgbbuf;
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for (y = 0; y < IMAGE_HEIGHT; y++)
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{
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for (x = 0; x < IMAGE_WIDTH; x++)
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{
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*pos++ = x - x % 32; /* Red. */
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*pos++ = (x / 32) * 4 + y - y % 32; /* Green. */
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*pos++ = y - y % 32; /* Blue. */
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}
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}
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gtk_main ();
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return 0;
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}
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gboolean
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on_darea_expose (GtkWidget *widget,
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GdkEventExpose *event,
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gpointer user_data)
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{
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gdk_draw_rgb_image (widget->window, widget->style->fg_gc[GTK_STATE_NORMAL],
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0, 0, IMAGE_WIDTH, IMAGE_HEIGHT,
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GDK_RGB_DITHER_MAX, rgbbuf, IMAGE_WIDTH * 3);
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}
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</programlisting>
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</example>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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<variablelist>
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<varlistentry>
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<term>#GdkColor</term>
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<listitem><para>The underlying Gdk mechanism for allocating
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colors.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>#GdkPixbuf and gdk_pixbuf_render_to_drawable()</term>
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<listitem><para>Higher-level image handling.</para></listitem>
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</varlistentry>
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</variablelist>
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</para>
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<!-- ##### FUNCTION gdk_rgb_init ##### -->
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<para>
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This function no longer does anything at all. It's completely useless
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(and harmless).
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</para>
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<!-- ##### FUNCTION gdk_draw_rgb_image ##### -->
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<para>
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Draws an RGB image in the drawable. This is the core GdkRgb
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function, and likely the only one you will need to use.
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</para>
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<para>
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The @rowstride parameter allows for lines to be aligned more flexibly.
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For example, lines may be allocated to begin on 32-bit boundaries,
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even if the width of the rectangle is odd. Rowstride is also useful
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when drawing a subrectangle of a larger image in memory. Finally, to
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replicate the same line a number of times, the trick of setting
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@rowstride to 0 is allowed.
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</para>
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<para>
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In general, for 0 <= i < @width and 0 <= j < height,
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the pixel (x + i, y + j) is colored with red value @rgb_buf[@j *
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@rowstride + @i * 3], green value @rgb_buf[@j * @rowstride + @i * 3 +
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1], and blue value @rgb_buf[@j * @rowstride + @i * 3 + 2].
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</para>
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@drawable: The #GdkDrawable to draw in (usually a #GdkWindow).
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@gc: The graphics context (all Gdk drawing operations require one; its
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contents are ignored).
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@x: The x coordinate of the top-left corner in the drawable.
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@y: The y coordinate of the top-left corner in the drawable.
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@width: The width of the rectangle to be drawn.
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@height: The height of the rectangle to be drawn.
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@dith: A #GdkRgbDither value, selecting the desired dither mode.
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@rgb_buf: The pixel data, represented as packed 24-bit data.
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@rowstride: The number of bytes from the start of one row in @rgb_buf to the
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start of the next.
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<!-- ##### FUNCTION gdk_draw_rgb_image_dithalign ##### -->
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<para>
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Draws an RGB image in the drawable, with an adjustment for dither alignment.
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</para>
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<para>
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This function is useful when drawing dithered images into a window
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that may be scrolled. Pixel (x, y) will be drawn dithered as if its
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actual location is (x + @xdith, y + @ydith). Thus, if you draw an
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image into a window using zero dither alignment, then scroll up one
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pixel, subsequent draws to the window should have @ydith = 1.
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</para>
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<para>
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Setting the dither alignment correctly allows updating of small parts
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of the screen while avoiding visible "seams" between the different
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dither textures.
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</para>
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@drawable: The #GdkDrawable to draw in (usually a #GdkWindow).
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@gc: The graphics context.
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@x: The x coordinate of the top-left corner in the drawable.
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@y: The y coordinate of the top-left corner in the drawable.
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@width: The width of the rectangle to be drawn.
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@height: The height of the rectangle to be drawn.
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@dith: A #GdkRgbDither value, selecting the desired dither mode.
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@rgb_buf: The pixel data, represented as packed 24-bit data.
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@rowstride: The number of bytes from the start of one row in @rgb_buf to the
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start of the next.
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@xdith: An x offset for dither alignment.
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@ydith: A y offset for dither alignment.
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<!-- ##### FUNCTION gdk_draw_indexed_image ##### -->
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<para>
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Draws an indexed image in the drawable, using a #GdkRgbCmap to assign
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actual colors to the color indices.
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</para>
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@drawable: The #GdkDrawable to draw in (usually a #GdkWindow).
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@gc: The graphics context.
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@x: The x coordinate of the top-left corner in the drawable.
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@y: The y coordinate of the top-left corner in the drawable.
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@width: The width of the rectangle to be drawn.
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@height: The height of the rectangle to be drawn.
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@dith: A #GdkRgbDither value, selecting the desired dither mode.
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@buf: The pixel data, represented as 8-bit color indices.
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@rowstride: The number of bytes from the start of one row in @buf to the
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start of the next.
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@cmap: The #GdkRgbCmap used to assign colors to the color indices.
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<!-- ##### FUNCTION gdk_draw_gray_image ##### -->
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<para>
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Draws a grayscale image in the drawable.
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</para>
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@drawable: The #GdkDrawable to draw in (usually a #GdkWindow).
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@gc: The graphics context.
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@x: The x coordinate of the top-left corner in the drawable.
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@y: The y coordinate of the top-left corner in the drawable.
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@width: The width of the rectangle to be drawn.
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@height: The height of the rectangle to be drawn.
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@dith: A #GdkRgbDither value, selecting the desired dither mode.
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@buf: The pixel data, represented as 8-bit gray values.
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@rowstride: The number of bytes from the start of one row in @buf to the
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start of the next.
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<!-- ##### FUNCTION gdk_draw_rgb_32_image ##### -->
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<para>
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Draws a padded RGB image in the drawable. The image is stored as one
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pixel per 32-bit word. It is laid out as a red byte, a green byte, a
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blue byte, and a padding byte.
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</para>
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<para>
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It's unlikely that this function will give significant performance
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gains in practice. In my experience, the performance gain from having
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pixels aligned to 32-bit boundaries is cancelled out by the increased
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memory bandwidth.
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</para>
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@drawable: The #GdkDrawable to draw in (usually a #GdkWindow).
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@gc: The graphics context.
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@x: The x coordinate of the top-left corner in the drawable.
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@y: The y coordinate of the top-left corner in the drawable.
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@width: The width of the rectangle to be drawn.
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@height: The height of the rectangle to be drawn.
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@dith: A #GdkRgbDither value, selecting the desired dither mode.
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@buf: The pixel data, represented as padded 32-bit data.
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@rowstride: The number of bytes from the start of one row in @buf to the
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start of the next.
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<!-- ##### FUNCTION gdk_draw_rgb_32_image_dithalign ##### -->
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<para>
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</para>
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@drawable:
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@gc:
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@x:
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@y:
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@width:
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@height:
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@dith:
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@buf:
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@rowstride:
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@xdith:
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@ydith:
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<!-- ##### ENUM GdkRgbDither ##### -->
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<para>
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Selects whether or not GdkRgb applies dithering
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to the image on display. There are three values:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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%GDK_RGB_DITHER_NONE: Never use dithering.
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</para>
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</listitem>
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<listitem>
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<para>
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%GDK_RGB_DITHER_NORMAL: Use dithering in 8 bits per pixel (and below)
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only.
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</para>
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</listitem>
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<listitem>
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<para>
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%GDK_RGB_DITHER_MAX: Use dithering in 16 bits per pixel and below.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Since GdkRgb currently only handles images with 8 bits per component,
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dithering on 24 bit per pixel displays is a moot point.
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</para>
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@GDK_RGB_DITHER_NONE:
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@GDK_RGB_DITHER_NORMAL:
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@GDK_RGB_DITHER_MAX:
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<!-- ##### FUNCTION gdk_rgb_cmap_new ##### -->
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<para>
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Creates a new #GdkRgbCmap structure. The cmap maps color indexes to
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RGB colors. If @n_colors is less than 256, then images containing
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color values greater than or equal to @n_colors will produce undefined
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results, including possibly segfaults.
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</para>
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@colors: The colors, represented as 0xRRGGBB integer values.
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@n_colors: The number of colors in the cmap.
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@Returns: The newly created #GdkRgbCmap
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<!-- ##### FUNCTION gdk_rgb_cmap_free ##### -->
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<para>
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Frees the memory associated with a #GdkRgbCmap created by gdk_rgb_cmap_new().
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</para>
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@cmap: The #GdkRgbCmap to free.
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<!-- ##### STRUCT GdkRgbCmap ##### -->
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<para>
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A private data structure which maps color indices to actual RGB
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colors. This is used only for gdk_draw_indexed_image().
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</para>
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@colors:
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@n_colors:
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<!-- ##### FUNCTION gdk_rgb_gc_set_foreground ##### -->
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<para>
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Sets the foreground color in @gc to the specified color (or the
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closest approximation, in the case of limited visuals).
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</para>
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@gc: The #GdkGC to modify.
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@rgb: The color, represented as a 0xRRGGBB integer value.
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<!-- ##### FUNCTION gdk_rgb_gc_set_background ##### -->
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<para>
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Sets the background color in @gc to the specified color (or the
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closest approximation, in the case of limited visuals).
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</para>
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@gc: The #GdkGC to modify.
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@rgb: The color, represented as a 0xRRGGBB integer value.
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<!-- ##### FUNCTION gdk_rgb_xpixel_from_rgb ##### -->
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<para>
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Finds the X pixel closest in color to the @rgb color specified. This
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value may be used to set the <structfield>pixel</structfield> field of
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a #GdkColor struct.
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</para>
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@rgb: The color, represented as a 0xRRGGBB integer value.
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@Returns: The X pixel value.
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<!-- ##### FUNCTION gdk_rgb_find_color ##### -->
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<para>
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</para>
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@colormap:
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@color:
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<!-- ##### FUNCTION gdk_rgb_set_install ##### -->
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<para>
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If @install is TRUE, directs GdkRgb to always install a new "private"
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colormap rather than trying to find a best fit with the colors already
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allocated. Ordinarily, GdkRgb will install a colormap only if a
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sufficient cube cannot be allocated.
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</para>
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<para>
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A private colormap has more colors, leading to better quality display,
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but also leads to the dreaded "colormap flashing" effect.
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</para>
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@install: TRUE to set install mode.
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<!-- ##### FUNCTION gdk_rgb_set_min_colors ##### -->
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<para>
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Sets the minimum number of colors for the color cube. Generally,
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GdkRgb tries to allocate the largest color cube it can. If it can't
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allocate a color cube at least as large as @min_colors, it installs a
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private colormap.
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</para>
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@min_colors: The minimum number of colors accepted.
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<!-- ##### FUNCTION gdk_rgb_get_visual ##### -->
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<para>
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Gets a "preferred visual" chosen by GdkRgb. In previous versions of
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GDK, this was the only visual GdkRgb could use for rendering. In
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current versions, it's simply the visual GdkRgb would have chosen as
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the optimal one in those previous versions. GdkRgb can now render to
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drawables with any visual.
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</para>
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@Returns: The #GdkVisual chosen by GdkRgb.
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<!-- ##### FUNCTION gdk_rgb_get_colormap ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### MACRO gdk_rgb_get_cmap ##### -->
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<para>
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Gets the colormap set by GdkRgb. This colormap and the corresponding
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visual should be used when creating windows that will be drawn in by GdkRgb.
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</para>
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@Returns: The #GdkColormap set by GdkRgb.
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<!-- ##### FUNCTION gdk_rgb_ditherable ##### -->
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<para>
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Determine whether the visual is ditherable. This function may be
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useful for presenting a user interface choice to the user about which
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dither mode is desired; if the display is not ditherable, it may make
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sense to gray out or hide the corresponding UI widget.
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</para>
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@Returns: TRUE if the visual is ditherable.
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<!-- ##### FUNCTION gdk_rgb_set_verbose ##### -->
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<para>
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Sets the "verbose" flag. This is generally only useful for debugging.
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</para>
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@verbose: TRUE if verbose messages are desired.
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