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433 lines
14 KiB
C
433 lines
14 KiB
C
/* GDK - The GIMP Drawing Kit
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* Copyright (C) 2014 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkcairo.h"
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#include "gdkglcontextprivate.h"
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#include "gdkinternals.h"
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#include <epoxy/gl.h>
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#include <math.h>
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#include <string.h>
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static const char *
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get_shader_type_name (int type)
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{
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switch (type)
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{
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case GL_VERTEX_SHADER:
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return "vertex";
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case GL_GEOMETRY_SHADER:
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return "geometry";
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case GL_FRAGMENT_SHADER:
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return "fragment";
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default:
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return "unknown";
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}
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}
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static guint
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create_shader (int type,
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const char *code)
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{
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guint shader;
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int status;
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shader = glCreateShader (type);
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glShaderSource (shader, 1, &code, NULL);
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glCompileShader (shader);
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glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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int log_len;
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char *buffer;
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glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc (log_len + 1);
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glGetShaderInfoLog (shader, log_len, NULL, buffer);
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g_warning ("Compile failure in %s shader:\n%s", get_shader_type_name (type), buffer);
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g_free (buffer);
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glDeleteShader (shader);
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return 0;
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}
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return shader;
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}
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static void
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make_program (GdkGLContextProgram *program,
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const char *vertex_shader_path,
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const char *fragment_shader_path)
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{
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guint vertex_shader, fragment_shader;
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GBytes *source;
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int status;
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source = g_resources_lookup_data (vertex_shader_path, 0, NULL);
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g_assert (source != NULL);
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vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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if (vertex_shader == 0)
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return;
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source = g_resources_lookup_data (fragment_shader_path, 0, NULL);
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g_assert (source != NULL);
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fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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if (fragment_shader == 0)
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{
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glDeleteShader (vertex_shader);
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return;
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}
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program->program = glCreateProgram ();
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glAttachShader (program->program, vertex_shader);
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glAttachShader (program->program, fragment_shader);
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glLinkProgram (program->program);
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glDetachShader (program->program, vertex_shader);
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glDetachShader (program->program, fragment_shader);
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glDeleteShader (vertex_shader);
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glDeleteShader (fragment_shader);
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glGetProgramiv (program->program, GL_LINK_STATUS, &status);
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if (status == GL_FALSE)
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{
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int log_len;
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char *buffer;
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glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc (log_len + 1);
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glGetProgramInfoLog (program->program, log_len, NULL, buffer);
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g_warning ("Linker failure: %s\n", buffer);
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g_free (buffer);
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glDeleteProgram (program->program);
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}
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program->position_location = glGetAttribLocation (program->program, "position");
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program->uv_location = glGetAttribLocation (program->program, "uv");
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program->map_location = glGetUniformLocation (program->program, "map");
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program->flip_location = glGetUniformLocation (program->program, "flipColors");
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}
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static void
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bind_vao (GdkGLContextPaintData *paint_data)
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{
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if (paint_data->vertex_array_object == 0)
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{
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glGenVertexArrays (1, &paint_data->vertex_array_object);
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/* ATM we only use one VAO, so always bind it */
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glBindVertexArray (paint_data->vertex_array_object);
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}
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}
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static void
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use_texture_gles_program (GdkGLContextPaintData *paint_data)
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{
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if (paint_data->texture_2d_quad_program.program == 0)
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make_program (&paint_data->texture_2d_quad_program,
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"/org/gtk/libgdk/glsl/gles2-texture.vs.glsl",
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"/org/gtk/libgdk/glsl/gles2-texture.fs.glsl");
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if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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{
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paint_data->current_program = &paint_data->texture_2d_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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static void
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use_texture_2d_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl";
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const char *fragment_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl";
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if (paint_data->texture_2d_quad_program.program == 0)
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make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path);
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if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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{
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paint_data->current_program = &paint_data->texture_2d_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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static void
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use_texture_rect_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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const char *fragment_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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if (paint_data->texture_rect_quad_program.program == 0)
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make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path);
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if (paint_data->current_program != &paint_data->texture_rect_quad_program)
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{
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paint_data->current_program = &paint_data->texture_rect_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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void
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gdk_gl_texture_quads (GdkGLContext *paint_context,
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guint texture_target,
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int n_quads,
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GdkTexturedQuad *quads,
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gboolean flip_colors)
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{
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GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context);
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GdkGLContextProgram *program;
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GdkSurface *surface = gdk_gl_context_get_surface (paint_context);
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int surface_scale = gdk_surface_get_scale_factor (surface);
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float w = gdk_surface_get_width (surface) * surface_scale;
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float h = gdk_surface_get_height (surface) * surface_scale;
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int i;
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float *vertex_buffer_data;
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bind_vao (paint_data);
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if (paint_data->tmp_vertex_buffer == 0)
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glGenBuffers(1, &paint_data->tmp_vertex_buffer);
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if (paint_data->use_es)
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use_texture_gles_program (paint_data);
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else
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{
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if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
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use_texture_rect_program (paint_data);
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else
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use_texture_2d_program (paint_data);
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}
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program = paint_data->current_program;
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/* Use texture unit 0 */
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glActiveTexture (GL_TEXTURE0);
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glUniform1i(program->map_location, 0);
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/* Flip 'R' and 'B' colors on GLES, if necessary */
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if (gdk_gl_context_get_use_es (paint_context))
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glUniform1i (program->flip_location, flip_colors ? 1 : 0);
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glEnableVertexAttribArray (program->position_location);
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glEnableVertexAttribArray (program->uv_location);
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glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
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glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
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glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2));
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#define VERTEX_SIZE 4
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#define QUAD_N_VERTICES 6
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#define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES)
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vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE);
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for (i = 0; i < n_quads; i++)
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{
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GdkTexturedQuad *quad = &quads[i];
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float vertex_data[] = {
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(quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
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(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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(quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
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(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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};
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float *vertex = &vertex_buffer_data[i * QUAD_SIZE];
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memcpy (vertex, vertex_data, sizeof(vertex_data));
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}
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glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW);
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glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES);
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g_free (vertex_buffer_data);
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glDisableVertexAttribArray (program->position_location);
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glDisableVertexAttribArray (program->uv_location);
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}
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/* x,y,width,height describes a rectangle in the gl render buffer
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coordinate space, and its top left corner is drawn at the current
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position according to the cairo translation. */
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/**
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* gdk_cairo_draw_from_gl:
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* @cr: a cairo context
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* @surface: The surface we're rendering for (not necessarily into)
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* @source: The GL ID of the source buffer
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* @source_type: The type of the @source
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* @buffer_scale: The scale-factor that the @source buffer is allocated for
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* @x: The source x position in @source to start copying from in GL coordinates
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* @y: The source y position in @source to start copying from in GL coordinates
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* @width: The width of the region to draw
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* @height: The height of the region to draw
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*
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* The main way to draw GL content in GTK.
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*
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* It takes a render buffer ID (@source_type == #GL_RENDERBUFFER) or a texture
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* id (@source_type == #GL_TEXTURE) and draws it onto @cr with an OVER operation,
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* respecting the current clip. The top left corner of the rectangle specified
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* by @x, @y, @width and @height will be drawn at the current (0,0) position of
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* the `cairo_t`.
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*
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* This will work for *all* `cairo_t`, as long as @surface is realized, but the
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* fallback implementation that reads back the pixels from the buffer may be
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* used in the general case. In the case of direct drawing to a surface with
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* no special effects applied to @cr it will however use a more efficient
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* approach.
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*
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* For #GL_RENDERBUFFER the code will always fall back to software for buffers
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* with alpha components, so make sure you use #GL_TEXTURE if using alpha.
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*
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* Calling this may change the current GL context.
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*/
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void
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gdk_cairo_draw_from_gl (cairo_t *cr,
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GdkSurface *surface,
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int source,
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int source_type,
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int buffer_scale,
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int x,
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int y,
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int width,
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int height)
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{
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GdkGLContext *paint_context;
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cairo_surface_t *image;
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guint framebuffer;
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int alpha_size = 0;
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GdkGLContextPaintData *paint_data;
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int major, minor, version;
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gboolean es_use_bgra = FALSE;
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paint_context = gdk_surface_get_paint_gl_context (surface, NULL);
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if (paint_context == NULL)
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{
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g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
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return;
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}
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es_use_bgra = gdk_gl_context_use_es_bgra (paint_context);
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gdk_gl_context_make_current (paint_context);
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paint_data = gdk_gl_context_get_paint_data (paint_context);
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if (paint_data->tmp_framebuffer == 0)
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glGenFramebuffers (1, &paint_data->tmp_framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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glBindRenderbuffer (GL_RENDERBUFFER, source);
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glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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}
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else if (source_type == GL_TEXTURE)
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{
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glBindTexture (GL_TEXTURE_2D, source);
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if (gdk_gl_context_get_use_es (paint_context))
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alpha_size = 1;
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else
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
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}
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else
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{
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g_warning ("Unsupported gl source type %d\n", source_type);
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return;
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}
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gdk_gl_context_get_version (paint_context, &major, &minor);
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version = major * 100 + minor;
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/* TODO: Use glTexSubImage2D() and do a row-by-row copy to replace
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* the GL_UNPACK_ROW_LENGTH support
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*/
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if (gdk_gl_context_get_use_es (paint_context) &&
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!(version >= 300 || gdk_gl_context_has_unpack_subimage (paint_context)))
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return;
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/* TODO: avoid reading back non-required data due to dest clip */
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image = cairo_surface_create_similar_image (cairo_get_target (cr),
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(alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
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width, height);
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cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
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framebuffer = paint_data->tmp_framebuffer;
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glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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/* Create a framebuffer with the source renderbuffer and
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make it the current target for reads */
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, source);
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}
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else
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{
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, source, 0);
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}
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glPixelStorei (GL_PACK_ALIGNMENT, 4);
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glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
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/* The implicit format conversion is going to make this path slower */
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if (!gdk_gl_context_get_use_es (paint_context))
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glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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cairo_image_surface_get_data (image));
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else
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glReadPixels (x, y, width, height, es_use_bgra ? GL_BGRA : GL_RGBA, GL_UNSIGNED_BYTE,
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cairo_image_surface_get_data (image));
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glPixelStorei (GL_PACK_ROW_LENGTH, 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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cairo_surface_mark_dirty (image);
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cairo_set_source_surface (cr, image, 0, 0);
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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cairo_paint (cr);
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cairo_surface_destroy (image);
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}
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