gtk/gsk/gpu/gskvulkanframe.c
Benjamin Otte 9ddae8aebc gpu: Add outline of new GPU renderer
For now, it just renders using cairo, uploads the result to the GPU,
blits it onto the framebuffer and then is happy.

But it can do that using Vulkan and using GL (no idea which version).

The most important thing still missing is shaders.

It also has a bunch of copy/paste from the Vulkan renderer that isn't
used yet.
But I didn't want to rip it out and then try to copy it back later
2024-01-07 07:22:49 +01:00

165 lines
5.2 KiB
C

#include "config.h"
#include "gskvulkanframeprivate.h"
#include "gskgpuopprivate.h"
#include "gskvulkandeviceprivate.h"
#include "gdk/gdkdisplayprivate.h"
struct _GskVulkanFrame
{
GskGpuFrame parent_instance;
VkFence vk_fence;
VkCommandBuffer vk_command_buffer;
};
struct _GskVulkanFrameClass
{
GskGpuFrameClass parent_class;
};
G_DEFINE_TYPE (GskVulkanFrame, gsk_vulkan_frame, GSK_TYPE_GPU_FRAME)
static gboolean
gsk_vulkan_frame_is_busy (GskGpuFrame *frame)
{
GskVulkanFrame *self = GSK_VULKAN_FRAME (frame);
VkDevice device;
device = gsk_vulkan_device_get_vk_device (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)));
return vkGetFenceStatus (device, self->vk_fence) == VK_NOT_READY;
}
static void
gsk_vulkan_frame_setup (GskGpuFrame *frame)
{
GskVulkanFrame *self = GSK_VULKAN_FRAME (frame);
GskVulkanDevice *device;
VkDevice vk_device;
VkCommandPool vk_command_pool;
device = GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame));
vk_device = gsk_vulkan_device_get_vk_device (device);
vk_command_pool = gsk_vulkan_device_get_vk_command_pool (device);
GSK_VK_CHECK (vkAllocateCommandBuffers, vk_device,
&(VkCommandBufferAllocateInfo) {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = vk_command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
},
&self->vk_command_buffer);
GSK_VK_CHECK (vkCreateFence, vk_device,
&(VkFenceCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT
},
NULL,
&self->vk_fence);
}
static void
gsk_vulkan_frame_cleanup (GskGpuFrame *frame)
{
GskVulkanFrame *self = GSK_VULKAN_FRAME (frame);
VkDevice device;
device = gsk_vulkan_device_get_vk_device (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)));
GSK_VK_CHECK (vkWaitForFences, device,
1,
&self->vk_fence,
VK_TRUE,
INT64_MAX);
GSK_VK_CHECK (vkResetFences, device,
1,
&self->vk_fence);
GSK_VK_CHECK (vkResetCommandBuffer, self->vk_command_buffer,
0);
GSK_GPU_FRAME_CLASS (gsk_vulkan_frame_parent_class)->cleanup (frame);
}
static void
gsk_vulkan_frame_submit (GskGpuFrame *frame,
GskGpuOp *op)
{
GskVulkanFrame *self = GSK_VULKAN_FRAME (frame);
GSK_VK_CHECK (vkBeginCommandBuffer, self->vk_command_buffer,
&(VkCommandBufferBeginInfo) {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
});
while (op)
{
op = gsk_gpu_op_vk_command (op, frame, VK_NULL_HANDLE, self->vk_command_buffer);
}
GSK_VK_CHECK (vkEndCommandBuffer, self->vk_command_buffer);
GSK_VK_CHECK (vkQueueSubmit, gsk_vulkan_device_get_vk_queue (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame))),
1,
&(VkSubmitInfo) {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &self->vk_command_buffer,
},
self->vk_fence);
}
static void
gsk_vulkan_frame_finalize (GObject *object)
{
GskVulkanFrame *self = GSK_VULKAN_FRAME (object);
GskVulkanDevice *device;
VkDevice vk_device;
VkCommandPool vk_command_pool;
device = GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (GSK_GPU_FRAME (self)));
vk_device = gsk_vulkan_device_get_vk_device (device);
vk_command_pool = gsk_vulkan_device_get_vk_command_pool (device);
vkFreeCommandBuffers (vk_device,
vk_command_pool,
1, &self->vk_command_buffer);
vkDestroyFence (vk_device,
self->vk_fence,
NULL);
G_OBJECT_CLASS (gsk_vulkan_frame_parent_class)->finalize (object);
}
static void
gsk_vulkan_frame_class_init (GskVulkanFrameClass *klass)
{
GskGpuFrameClass *gpu_frame_class = GSK_GPU_FRAME_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
gpu_frame_class->is_busy = gsk_vulkan_frame_is_busy;
gpu_frame_class->setup = gsk_vulkan_frame_setup;
gpu_frame_class->cleanup = gsk_vulkan_frame_cleanup;
gpu_frame_class->submit = gsk_vulkan_frame_submit;
object_class->finalize = gsk_vulkan_frame_finalize;
}
static void
gsk_vulkan_frame_init (GskVulkanFrame *self)
{
}
VkFence
gsk_vulkan_frame_get_vk_fence (GskVulkanFrame *self)
{
return self->vk_fence;
}