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b04eecf860
This way, we don't need push constants or per-vertex data, we can render colored rectangles completely via instance data.
33 lines
1.9 KiB
C
33 lines
1.9 KiB
C
#ifndef __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanColorPipelineLayout GskVulkanColorPipelineLayout;
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#define GSK_TYPE_VULKAN_COLOR_PIPELINE (gsk_vulkan_color_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanColorPipeline, gsk_vulkan_color_pipeline, GSK, VULKAN_COLOR_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_color_pipeline_new (GskVulkanPipelineLayout * layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_color_pipeline_count_vertex_data (GskVulkanColorPipeline *pipeline);
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void gsk_vulkan_color_pipeline_collect_vertex_data (GskVulkanColorPipeline *pipeline,
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guchar *data,
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const graphene_rect_t *rect,
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const GdkRGBA *color);
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gsize gsk_vulkan_color_pipeline_draw (GskVulkanColorPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__ */
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