gtk/gsk/vulkan/gskvulkanborderop.c
Benjamin Otte e7549f3359 vulkan: Redo barriers
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.

Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
2023-07-16 13:16:43 +02:00

124 lines
3.6 KiB
C

#include "config.h"
#include "gskvulkanborderopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "gsk/gskroundedrectprivate.h"
#include "vulkan/resources/border.vert.h"
typedef struct _GskVulkanBorderOp GskVulkanBorderOp;
struct _GskVulkanBorderOp
{
GskVulkanShaderOp op;
GskRoundedRect outline;
float widths[4];
GdkRGBA colors[4];
};
static void
gsk_vulkan_border_op_finish (GskVulkanOp *op)
{
}
static void
gsk_vulkan_border_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanBorderOp *self = (GskVulkanBorderOp *) op;
print_indent (string, indent);
print_rounded_rect (string, &self->outline);
g_string_append (string, "border ");
print_rgba (string, &self->colors[0]);
if (!gdk_rgba_equal (&self->colors[3], &self->colors[0]) ||
!gdk_rgba_equal (&self->colors[2], &self->colors[0]) ||
!gdk_rgba_equal (&self->colors[1], &self->colors[0]))
{
print_rgba (string, &self->colors[1]);
print_rgba (string, &self->colors[2]);
print_rgba (string, &self->colors[3]);
}
g_string_append_printf (string, "%g ", self->widths[0]);
if (self->widths[0] != self->widths[1] ||
self->widths[0] != self->widths[2] ||
self->widths[0] != self->widths[3])
g_string_append_printf (string, "%g %g %g ", self->widths[1], self->widths[2], self->widths[3]);
print_newline (string);
}
static void
gsk_vulkan_border_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanBorderOp *self = (GskVulkanBorderOp *) op;
GskVulkanBorderInstance *instance = (GskVulkanBorderInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
guint i;
gsk_rounded_rect_to_float (&self->outline, graphene_point_zero (), instance->rect);
for (i = 0; i < 4; i++)
{
instance->border_widths[i] = self->widths[i];
gsk_vulkan_rgba_to_float (&self->colors[i], (gpointer) &instance->border_colors[4 * i]);
}
}
static void
gsk_vulkan_border_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
}
static GskVulkanOp *
gsk_vulkan_border_op_command (GskVulkanOp *op,
GskVulkanRender *render,
VkRenderPass render_pass,
VkCommandBuffer command_buffer)
{
return gsk_vulkan_shader_op_command_n (op, render, render_pass, command_buffer, 8);
}
static const GskVulkanShaderOpClass GSK_VULKAN_BORDER_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanBorderOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_border_op_finish,
gsk_vulkan_border_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_border_op_collect_vertex_data,
gsk_vulkan_border_op_reserve_descriptor_sets,
gsk_vulkan_border_op_command
},
"border",
0,
&gsk_vulkan_border_info,
};
void
gsk_vulkan_border_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
const GskRoundedRect *outline,
const graphene_point_t *offset,
const float widths[4],
const GdkRGBA colors[4])
{
GskVulkanBorderOp *self;
guint i;
self = (GskVulkanBorderOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_BORDER_OP_CLASS, clip, NULL);
self->outline = *outline;
gsk_rounded_rect_offset (&self->outline, offset->x, offset->y);
for (i = 0; i < 4; i++)
{
self->widths[i] = widths[i];
self->colors[i] = colors[i];
}
}