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2be16f36ed
We need to set the global flags, since these are picked up initially by new renderers.
62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
#include "gskdebugprivate.h"
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#ifdef G_ENABLE_DEBUG
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static const GDebugKey gsk_debug_keys[] = {
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{ "renderer", GSK_DEBUG_RENDERER },
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{ "cairo", GSK_DEBUG_CAIRO },
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{ "opengl", GSK_DEBUG_OPENGL },
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{ "shaders", GSK_DEBUG_SHADERS },
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{ "surface", GSK_DEBUG_SURFACE },
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{ "vulkan", GSK_DEBUG_VULKAN },
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{ "fallback", GSK_DEBUG_FALLBACK },
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{ "glyphcache", GSK_DEBUG_GLYPH_CACHE },
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{ "geometry", GSK_DEBUG_GEOMETRY },
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{ "full-redraw", GSK_DEBUG_FULL_REDRAW},
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{ "sync", GSK_DEBUG_SYNC },
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{ "vulkan-staging-image", GSK_DEBUG_VULKAN_STAGING_IMAGE },
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{ "vulkan-staging-buffer", GSK_DEBUG_VULKAN_STAGING_BUFFER }
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};
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#endif
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static guint gsk_debug_flags;
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static void
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init_debug_flags (void)
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{
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#ifdef G_ENABLE_DEBUG
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static volatile gsize gsk_debug_flags__set;
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if (g_once_init_enter (&gsk_debug_flags__set))
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{
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const char *env = g_getenv ("GSK_DEBUG");
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gsk_debug_flags = g_parse_debug_string (env,
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(GDebugKey *) gsk_debug_keys,
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G_N_ELEMENTS (gsk_debug_keys));
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g_once_init_leave (&gsk_debug_flags__set, TRUE);
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}
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#endif
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}
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gboolean
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gsk_check_debug_flags (GskDebugFlags flags)
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{
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init_debug_flags ();
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return (gsk_debug_flags & flags) != 0;
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}
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GskDebugFlags
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gsk_get_debug_flags (void)
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{
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init_debug_flags ();
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return gsk_debug_flags;
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}
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void
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gsk_set_debug_flags (GskDebugFlags flags)
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{
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init_debug_flags ();
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gsk_debug_flags = flags;
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}
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