.. |
blendmode.glsl
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
color.glsl
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gsk: Make shader matrices match
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2024-07-24 16:45:21 -06:00 |
common-gl.glsl
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gpu: Add a version of a function
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2024-07-25 18:53:55 +02:00 |
common-vulkan.glsl
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vulkan: No need for different shaders anymore
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2024-07-22 19:40:24 +02:00 |
common.glsl
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build: Skip vulkan parts in generated GLSL
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2024-07-25 17:32:19 +02:00 |
ellipse.glsl
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enums.glsl
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colorstate: Add rec2100-pq and rec2100-linear
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2024-07-13 15:11:07 -04:00 |
generate-header.py
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpublendmode.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpublur.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpuborder.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpuboxshadow.glsl
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gpu: Don't run long loops in shaders
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2024-07-25 17:32:19 +02:00 |
gskgpucolor.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpucolorize.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpucolormatrix.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpuconicgradient.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpuconvert.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpuconvertcicp.glsl
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gsk: Add missing cicp transfer functions
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2024-07-29 10:35:32 -04:00 |
gskgpucrossfade.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpulineargradient.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpumask.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
gskgpuradialgradient.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgpuroundedcolor.glsl
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gpu: Encode number of textures use in every shader
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2024-07-22 18:37:07 +02:00 |
gskgputexture.glsl
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gpu: Flip the big switch
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2024-07-22 19:40:14 +02:00 |
meson.build
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gsk: Add a cicp convert shader
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2024-07-24 08:16:08 -06:00 |
process-glsl-includes.py
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build: Skip vulkan parts in generated GLSL
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2024-07-25 17:32:19 +02:00 |
rect.glsl
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gpu: Track position fwidth explicitly
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2024-01-07 07:22:51 +01:00 |
roundedrect.glsl
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gpu: Optimize box-shadow shader
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2024-01-07 07:22:53 +01:00 |