mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-10 02:40:11 +00:00
d35d82fb35
Maintain the naming convention, since we have similar scripts for GDK and GTK already.
172 lines
4.9 KiB
Meson
172 lines
4.9 KiB
Meson
gsk_private_source_shaders = [
|
|
'resources/glsl/blend.fs.glsl',
|
|
'resources/glsl/blend.vs.glsl',
|
|
'resources/glsl/blit.fs.glsl',
|
|
'resources/glsl/blit.vs.glsl',
|
|
'resources/glsl/es2_common.fs.glsl',
|
|
'resources/glsl/es2_common.vs.glsl',
|
|
'resources/glsl/gl3_common.fs.glsl',
|
|
'resources/glsl/gl3_common.vs.glsl',
|
|
'resources/glsl/gl_common.fs.glsl',
|
|
'resources/glsl/gl_common.vs.glsl',
|
|
]
|
|
|
|
gsk_public_sources = files([
|
|
'gskrenderer.c',
|
|
'gskrendernode.c',
|
|
'gskrendernodeimpl.c',
|
|
'gskroundedrect.c',
|
|
'gsktexture.c',
|
|
])
|
|
|
|
gsk_private_sources = files([
|
|
'gskcairoblur.c',
|
|
'gskcairorenderer.c',
|
|
'gskdebug.c',
|
|
'gskgldriver.c',
|
|
'gskglprofiler.c',
|
|
'gskglrenderer.c',
|
|
'gskprivate.c',
|
|
'gskprofiler.c',
|
|
'gskshaderbuilder.c',
|
|
])
|
|
|
|
gsk_public_headers = files([
|
|
'gskenums.h',
|
|
'gskrenderer.h',
|
|
'gskrendernode.h',
|
|
'gskroundedrect.h',
|
|
'gsktexture.h',
|
|
'gsktypes.h',
|
|
])
|
|
|
|
install_headers(gsk_public_headers, 'gsk.h', subdir : 'gtk-4.0/gsk')
|
|
|
|
gsk_private_vulkan_shaders = []
|
|
gsk_private_vulkan_compiled_shaders = []
|
|
|
|
if have_vulkan
|
|
gsk_private_sources += files([
|
|
'gskvulkanblendpipeline.c',
|
|
'gskvulkanborderpipeline.c',
|
|
'gskvulkanboxshadowpipeline.c',
|
|
'gskvulkanbuffer.c',
|
|
'gskvulkanclip.c',
|
|
'gskvulkancolorpipeline.c',
|
|
'gskvulkancommandpool.c',
|
|
'gskvulkaneffectpipeline.c',
|
|
'gskvulkanlineargradientpipeline.c',
|
|
'gskvulkanimage.c',
|
|
'gskvulkanmemory.c',
|
|
'gskvulkanpipeline.c',
|
|
'gskvulkanpushconstants.c',
|
|
'gskvulkanrender.c',
|
|
'gskvulkanrenderer.c',
|
|
'gskvulkanrenderpass.c',
|
|
'gskvulkanshader.c',
|
|
])
|
|
|
|
# FIXME: what's up with these?
|
|
# gsk_private_vulkan_include_shaders = [
|
|
# 'resources/vulkan/clip.frag.glsl',
|
|
# 'resources/vulkan/clip.vert.glsl',
|
|
# 'resources/vulkan/constants.glsl',
|
|
# 'resources/vulkan/rounded-rect.glsl',
|
|
# ]
|
|
|
|
gsk_private_vulkan_fragment_shaders = [
|
|
'resources/vulkan/blend.frag',
|
|
'resources/vulkan/border.frag',
|
|
'resources/vulkan/color.frag',
|
|
'resources/vulkan/color-matrix.frag',
|
|
'resources/vulkan/inset-shadow.frag',
|
|
'resources/vulkan/linear.frag',
|
|
'resources/vulkan/outset-shadow.frag',
|
|
]
|
|
|
|
gsk_private_vulkan_vertex_shaders = [
|
|
'resources/vulkan/blend.vert',
|
|
'resources/vulkan/border.vert',
|
|
'resources/vulkan/color.vert',
|
|
'resources/vulkan/color-matrix.vert',
|
|
'resources/vulkan/inset-shadow.vert',
|
|
'resources/vulkan/linear.vert',
|
|
'resources/vulkan/outset-shadow.vert',
|
|
]
|
|
|
|
gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
|
|
gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
|
|
|
|
foreach shader : gsk_private_vulkan_shaders
|
|
basefn = shader.split('.').get(0)
|
|
suffix = shader.split('.').get(1)
|
|
|
|
# FIXME: the compiled shaders seem to exist in the srcdir already, do we
|
|
# want to or need to add a target to create them with glslc? Do we need to
|
|
# check for glslc at all then?
|
|
#
|
|
# stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
|
|
# compiled_shader = custom_target('xyz', input : shader,
|
|
# output : '@0@.@1@.spv'.format(basefn, suffix),
|
|
# command: [glslc, stage_arg, '-DCLIP_NONE', '-o', '@OUTPUT@'])
|
|
|
|
gsk_private_vulkan_compiled_shaders += '@0@.@1@.spv'.format(basefn, suffix)
|
|
gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix)
|
|
gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
|
|
endforeach
|
|
|
|
endif # have_vulkan
|
|
|
|
gsk_resources_xml = configure_file(output : 'gsk.resources.xml',
|
|
input : 'gen-gsk-gresources-xml.py',
|
|
command : [find_program('gen-gsk-gresources-xml.py'),
|
|
'@OUTPUT@',
|
|
gsk_private_source_shaders,
|
|
gsk_private_vulkan_compiled_shaders,
|
|
gsk_private_vulkan_shaders])
|
|
|
|
# FIXME: do we need this variable?
|
|
gsk_sources = gsk_public_sources + gsk_private_sources
|
|
|
|
gsk_enums = gnome.mkenums('gskenumtypes',
|
|
sources: gsk_public_headers,
|
|
c_template : 'gskenumtypes.c.template',
|
|
h_template : 'gskenumtypes.h.template',
|
|
install_dir : 'include/gtk-4.0/gsk',
|
|
install_header : true)
|
|
|
|
gskenum_h = gsk_enums[1]
|
|
|
|
gskresources = gnome.compile_resources('gskresources',
|
|
gsk_resources_xml,
|
|
source_dir: '.',
|
|
c_name: '_gsk',
|
|
extra_args: '--manual-register')
|
|
|
|
gsk_gen_headers = [gskenum_h]
|
|
|
|
gsk_deps = [
|
|
graphene_dep,
|
|
pango_dep,
|
|
cairo_dep,
|
|
pixbuf_dep,
|
|
libgdk_dep,
|
|
]
|
|
|
|
libgsk = static_library('gsk',
|
|
sources: [gsk_sources, gsk_enums, gskresources],
|
|
dependencies: gsk_deps,
|
|
include_directories: [confinc],
|
|
c_args: ['-DGSK_COMPILATION', '-DG_LOG_DOMAIN="Gsk"'] + common_cflags,
|
|
link_with: libgdk,
|
|
link_args: common_ldflags)
|
|
|
|
# We don't have link_with: to internal static libs here on purpose, just
|
|
# list the dependencies and generated headers and such, for use in the
|
|
# "public" libgtk_dep used by internal executables.
|
|
libgsk_dep = declare_dependency(
|
|
depends: gsk_sources,
|
|
include_directories: [confinc],
|
|
sources: [gskenum_h, gskresources],
|
|
dependencies: libgdk_dep)
|