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d8192013f3
The Cairo implementation for the Macos backend uses a toplevel window with full transparency and a series of NSView to create opaque regions. This improves compositor performance because it allows the display server to avoid costly blends. However, we want to ensure we clip better when exposing the transparent region so that we only expose the shadows/corners as necessary.
189 lines
5.1 KiB
C
189 lines
5.1 KiB
C
/* GdkMacosCairoView.c
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*
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* Copyright © 2020 Red Hat, Inc.
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* Copyright © 2005-2007 Imendio AB
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include <CoreGraphics/CoreGraphics.h>
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#include <cairo-quartz.h>
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#include "gdkinternals.h"
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#import "GdkMacosCairoView.h"
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#import "GdkMacosCairoSubview.h"
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#include "gdkmacossurface-private.h"
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@implementation GdkMacosCairoView
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-(void)dealloc
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{
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g_clear_pointer (&self->opaque, g_ptr_array_unref);
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self->transparent = NULL;
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[super dealloc];
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}
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-(BOOL)isOpaque
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{
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if ([self window])
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return [[self window] isOpaque];
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return YES;
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}
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-(BOOL)isFlipped
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{
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return YES;
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}
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-(void)setNeedsDisplay:(BOOL)needsDisplay
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{
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for (id child in [self subviews])
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[child setNeedsDisplay:needsDisplay];
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}
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-(void)setCairoSurface:(cairo_surface_t *)cairoSurface
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withDamage:(cairo_region_t *)cairoRegion
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{
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for (id view in [self subviews])
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[(GdkMacosCairoSubview *)view setCairoSurface:cairoSurface
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withDamage:cairoRegion];
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}
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-(void)removeOpaqueChildren
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{
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[[self->transparent subviews]
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makeObjectsPerformSelector:@selector(removeFromSuperview)];
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if (self->opaque->len)
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g_ptr_array_remove_range (self->opaque, 0, self->opaque->len);
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}
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-(void)setOpaqueRegion:(cairo_region_t *)region
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{
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cairo_region_t *transparent_clip;
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NSRect abs_bounds;
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guint n_rects;
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if (region == NULL)
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return;
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abs_bounds = [self convertRect:[self bounds] toView:nil];
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n_rects = cairo_region_num_rectangles (region);
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/* First, we create a clip region for the transparent region to use so that
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* we dont end up exposing too much other than the corners on CSD.
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*/
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transparent_clip = cairo_region_create_rectangle (&(cairo_rectangle_int_t) {
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abs_bounds.origin.x, abs_bounds.origin.y,
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abs_bounds.size.width, abs_bounds.size.height
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});
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cairo_region_subtract (transparent_clip, region);
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[(GdkMacosCairoSubview *)self->transparent setClip:transparent_clip];
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cairo_region_destroy (transparent_clip);
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/* The common case (at least for opaque windows and CSD) is that we will
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* have either one or two opaque rectangles. If we detect that the same
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* number of them are available as the previous, we can just resize the
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* previous ones to avoid adding/removing views at a fast rate while
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* resizing.
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*/
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if (n_rects == self->opaque->len)
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{
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for (guint i = 0; i < n_rects; i++)
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{
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GdkMacosCairoSubview *child;
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cairo_rectangle_int_t rect;
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child = g_ptr_array_index (self->opaque, i);
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cairo_region_get_rectangle (region, i, &rect);
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[child setFrame:NSMakeRect (rect.x - abs_bounds.origin.x,
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rect.y - abs_bounds.origin.y,
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rect.width,
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rect.height)];
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}
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return;
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}
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[self removeOpaqueChildren];
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for (guint i = 0; i < n_rects; i++)
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{
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GdkMacosCairoSubview *child;
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cairo_rectangle_int_t rect;
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NSRect nsrect;
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cairo_region_get_rectangle (region, i, &rect);
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nsrect = NSMakeRect (rect.x - abs_bounds.origin.x,
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rect.y - abs_bounds.origin.y,
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rect.width,
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rect.height);
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child = [[GdkMacosCairoSubview alloc] initWithFrame:nsrect];
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[child setOpaque:YES];
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[child setWantsLayer:YES];
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[self->transparent addSubview:child];
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g_ptr_array_add (self->opaque, child);
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}
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}
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-(NSView *)initWithFrame:(NSRect)frame
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{
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if ((self = [super initWithFrame:frame]))
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{
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/* An array to track all the opaque children placed into
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* the child self->transparent. This allows us to reuse them
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* when we receive a new opaque area instead of discarding
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* them on each draw.
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*/
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self->opaque = g_ptr_array_new ();
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/* Setup our primary subview which will render all content that is not
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* within an opaque region (such as shadows for CSD windows). For opaque
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* windows, this will all be obscurred by other views, so it doesn't
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* matter much to have it here.
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*/
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self->transparent = [[GdkMacosCairoSubview alloc] initWithFrame:frame];
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[self addSubview:self->transparent];
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}
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return self;
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}
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-(void)setFrame:(NSRect)rect
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{
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[super setFrame:rect];
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[self->transparent setFrame:NSMakeRect (0, 0, rect.size.width, rect.size.height)];
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}
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-(BOOL)acceptsFirstMouse
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{
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return YES;
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}
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-(BOOL)mouseDownCanMoveWindow
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{
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return NO;
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}
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@end
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