gtk/gsk/vulkan/gskvulkanrenderpassprivate.h
Benjamin Otte 5422c12577 vulkan: Clean up scale handling
1. Use a graphene_vec2_t
2. Ensure it's always positive
3. Don't break with fallback

The scale value is nothing more than an indication of how many pixels to
assume per unit of a node.
2023-06-04 19:42:01 +02:00

43 lines
2.7 KiB
C

#pragma once
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gskvulkanbufferprivate.h"
#include "gskvulkanrenderprivate.h"
#include "gsk/gskprivate.h"
G_BEGIN_DECLS
GskVulkanRenderPass * gsk_vulkan_render_pass_new (GdkVulkanContext *context,
GskVulkanImage *target,
const graphene_vec2_t *scale,
const graphene_rect_t *viewport,
cairo_region_t *clip,
VkSemaphore signal_semaphore);
void gsk_vulkan_render_pass_free (GskVulkanRenderPass *self);
void gsk_vulkan_render_pass_add (GskVulkanRenderPass *self,
GskVulkanRender *render,
GskRenderNode *node);
void gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
GskVulkanRender *render,
GskVulkanUploader *uploader);
void gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
GskVulkanRender *render);
void gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
GskVulkanRender *render,
guint layout_count,
VkPipelineLayout *pipeline_layout,
VkCommandBuffer command_buffer);
gsize gsk_vulkan_render_pass_get_wait_semaphores (GskVulkanRenderPass *self,
VkSemaphore **semaphores);
gsize gsk_vulkan_render_pass_get_signal_semaphores (GskVulkanRenderPass *self,
VkSemaphore **semaphores);
G_END_DECLS