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d11ac3585d
This is useful because cleaning up will do the final copies of texture data. It also means we use less memory, as we're going to release images that were used in ops.
793 lines
22 KiB
C
793 lines
22 KiB
C
#include "config.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpubufferprivate.h"
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#include "gskgpucacheprivate.h"
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#include "gskgpudeviceprivate.h"
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#include "gskgpudownloadopprivate.h"
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#include "gskgpuimageprivate.h"
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#include "gskgpunodeprocessorprivate.h"
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#include "gskgpuopprivate.h"
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#include "gskgpurendererprivate.h"
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#include "gskgpuuploadopprivate.h"
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#include "gskdebugprivate.h"
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#include "gskrendererprivate.h"
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#include "gdk/gdkdmabufdownloaderprivate.h"
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#include "gdk/gdkdrawcontextprivate.h"
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#include "gdk/gdktexturedownloaderprivate.h"
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#define DEFAULT_VERTEX_BUFFER_SIZE 128 * 1024
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/* GL_MAX_UNIFORM_BLOCK_SIZE is at 16384 */
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#define DEFAULT_STORAGE_BUFFER_SIZE 16 * 1024 * 64
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#define GDK_ARRAY_NAME gsk_gpu_ops
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#define GDK_ARRAY_TYPE_NAME GskGpuOps
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#define GDK_ARRAY_ELEMENT_TYPE guchar
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#define GDK_ARRAY_BY_VALUE 1
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#include "gdk/gdkarrayimpl.c"
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typedef struct _GskGpuFramePrivate GskGpuFramePrivate;
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struct _GskGpuFramePrivate
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{
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GskGpuRenderer *renderer;
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GskGpuDevice *device;
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GskGpuOptimizations optimizations;
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gsize texture_vertex_size;
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gint64 timestamp;
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GskGpuOps ops;
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GskGpuOp *first_op;
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GskGpuOp *last_op;
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GskGpuBuffer *vertex_buffer;
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guchar *vertex_buffer_data;
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gsize vertex_buffer_used;
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GskGpuBuffer *storage_buffer;
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guchar *storage_buffer_data;
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gsize storage_buffer_used;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (GskGpuFrame, gsk_gpu_frame, G_TYPE_OBJECT)
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static void
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gsk_gpu_frame_default_setup (GskGpuFrame *self)
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{
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}
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static void
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gsk_gpu_frame_default_cleanup (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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GskGpuOp *op;
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gsize i;
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for (i = 0; i < gsk_gpu_ops_get_size (&priv->ops); i += op->op_class->size)
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{
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op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, i);
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gsk_gpu_op_finish (op);
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}
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gsk_gpu_ops_set_size (&priv->ops, 0);
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priv->first_op = NULL;
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priv->last_op = NULL;
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}
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static void
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gsk_gpu_frame_default_begin (GskGpuFrame *self,
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GdkDrawContext *context,
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GdkMemoryDepth depth,
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const cairo_region_t *region,
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const graphene_rect_t *opaque)
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{
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gdk_draw_context_begin_frame_full (context, depth, region, opaque);
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}
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static void
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gsk_gpu_frame_default_end (GskGpuFrame *self,
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GdkDrawContext *context)
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{
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gdk_draw_context_end_frame_full (context);
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}
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static gboolean
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gsk_gpu_frame_is_clean (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return gsk_gpu_ops_get_size (&priv->ops) == 0;
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}
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static void
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gsk_gpu_frame_cleanup (GskGpuFrame *self)
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{
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if (gsk_gpu_frame_is_clean (self))
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return;
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GSK_GPU_FRAME_GET_CLASS (self)->cleanup (self);
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}
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static GskGpuImage *
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gsk_gpu_frame_default_upload_texture (GskGpuFrame *self,
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gboolean with_mipmap,
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GdkTexture *texture)
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{
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GskGpuImage *image;
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image = gsk_gpu_upload_texture_op_try (self, with_mipmap, 0, GSK_SCALING_FILTER_NEAREST, texture);
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return image;
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}
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static void
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gsk_gpu_frame_dispose (GObject *object)
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{
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GskGpuFrame *self = GSK_GPU_FRAME (object);
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gsk_gpu_frame_cleanup (self);
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G_OBJECT_CLASS (gsk_gpu_frame_parent_class)->dispose (object);
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}
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static void
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gsk_gpu_frame_finalize (GObject *object)
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{
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GskGpuFrame *self = GSK_GPU_FRAME (object);
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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gsk_gpu_ops_clear (&priv->ops);
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g_clear_object (&priv->vertex_buffer);
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g_clear_object (&priv->storage_buffer);
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g_object_unref (priv->device);
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G_OBJECT_CLASS (gsk_gpu_frame_parent_class)->finalize (object);
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}
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static void
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gsk_gpu_frame_class_init (GskGpuFrameClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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klass->setup = gsk_gpu_frame_default_setup;
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klass->cleanup = gsk_gpu_frame_default_cleanup;
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klass->begin = gsk_gpu_frame_default_begin;
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klass->end = gsk_gpu_frame_default_end;
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klass->upload_texture = gsk_gpu_frame_default_upload_texture;
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object_class->dispose = gsk_gpu_frame_dispose;
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object_class->finalize = gsk_gpu_frame_finalize;
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}
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static void
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gsk_gpu_frame_init (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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gsk_gpu_ops_init (&priv->ops);
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}
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void
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gsk_gpu_frame_setup (GskGpuFrame *self,
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GskGpuRenderer *renderer,
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GskGpuDevice *device,
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GskGpuOptimizations optimizations)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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/* no reference, the renderer owns us */
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priv->renderer = renderer;
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priv->device = g_object_ref (device);
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priv->optimizations = optimizations;
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GSK_GPU_FRAME_GET_CLASS (self)->setup (self);
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}
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/*
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* gsk_gpu_frame_set_texture_vertex_size:
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* @self: the frame
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* @texture_vertex_size: bytes to reserve in the vertex data per
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* texture rendered
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*
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* Some renderers want to attach vertex data for textures, usually
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* for supporting bindless textures. This is the number of bytes
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* reserved per texture.
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*
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* GskGpuFrameClass::write_texture_vertex_data() is used to write that
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* data.
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**/
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void
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gsk_gpu_frame_set_texture_vertex_size (GskGpuFrame *self,
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gsize texture_vertex_size)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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priv->texture_vertex_size = texture_vertex_size;
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}
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void
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gsk_gpu_frame_begin (GskGpuFrame *self,
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GdkDrawContext *context,
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GdkMemoryDepth depth,
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const cairo_region_t *region,
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const graphene_rect_t *opaque)
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{
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GSK_GPU_FRAME_GET_CLASS (self)->begin (self, context, depth, region, opaque);
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}
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void
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gsk_gpu_frame_end (GskGpuFrame *self,
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GdkDrawContext *context)
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{
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GSK_GPU_FRAME_GET_CLASS (self)->end (self, context);
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}
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GskGpuDevice *
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gsk_gpu_frame_get_device (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return priv->device;
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}
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GdkDrawContext *
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gsk_gpu_frame_get_context (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return gsk_gpu_renderer_get_context (priv->renderer);
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}
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gint64
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gsk_gpu_frame_get_timestamp (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return priv->timestamp;
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}
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gboolean
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gsk_gpu_frame_should_optimize (GskGpuFrame *self,
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GskGpuOptimizations optimization)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return (priv->optimizations & optimization) == optimization;
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}
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static void
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gsk_gpu_frame_verbose_print (GskGpuFrame *self,
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const char *heading)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (priv->renderer), VERBOSE))
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{
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GskGpuOp *op;
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guint indent = 1;
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GString *string = g_string_new (heading);
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g_string_append (string, ":\n");
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for (op = priv->first_op; op; op = op->next)
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{
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if (op->op_class->stage == GSK_GPU_STAGE_END_PASS)
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indent--;
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gsk_gpu_op_print (op, self, string, indent);
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if (op->op_class->stage == GSK_GPU_STAGE_BEGIN_PASS)
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indent++;
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}
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gdk_debug_message ("%s", string->str);
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g_string_free (string, TRUE);
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}
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}
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static void
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gsk_gpu_frame_seal_ops (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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GskGpuOp *last, *op;
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gsize i;
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if (gsk_gpu_ops_get_size (&priv->ops) == 0)
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return;
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priv->first_op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, 0);
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last = priv->first_op;
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for (i = last->op_class->size; i < gsk_gpu_ops_get_size (&priv->ops); i += op->op_class->size)
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{
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op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, i);
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last->next = op;
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last = op;
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}
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}
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typedef struct
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{
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struct {
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GskGpuOp *first;
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GskGpuOp *last;
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} upload, command;
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} SortData;
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static GskGpuOp *
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gsk_gpu_frame_sort_render_pass (GskGpuFrame *self,
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GskGpuOp *op,
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SortData *sort_data)
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{
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SortData subpasses = { { NULL, NULL }, { NULL, NULL } };
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SortData pass = { { NULL, NULL }, { NULL, NULL } };
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if (op->op_class->stage == GSK_GPU_STAGE_BEGIN_PASS)
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{
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pass.command.first = op;
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pass.command.last = op;
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op = op->next;
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}
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while (op)
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{
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switch (op->op_class->stage)
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{
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case GSK_GPU_STAGE_UPLOAD:
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if (pass.upload.first == NULL)
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pass.upload.first = op;
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else
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pass.upload.last->next = op;
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pass.upload.last = op;
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op = op->next;
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break;
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case GSK_GPU_STAGE_COMMAND:
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case GSK_GPU_STAGE_SHADER:
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if (pass.command.first == NULL)
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pass.command.first = op;
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else
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pass.command.last->next = op;
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pass.command.last = op;
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op = op->next;
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break;
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case GSK_GPU_STAGE_PASS:
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if (subpasses.command.first == NULL)
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subpasses.command.first = op;
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else
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subpasses.command.last->next = op;
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subpasses.command.last = op;
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op = op->next;
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break;
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case GSK_GPU_STAGE_BEGIN_PASS:
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/* append subpass to existing subpasses */
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op = gsk_gpu_frame_sort_render_pass (self, op, &subpasses);
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break;
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case GSK_GPU_STAGE_END_PASS:
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pass.command.last->next = op;
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pass.command.last = op;
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op = op->next;
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goto out;
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default:
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g_assert_not_reached ();
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break;
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}
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}
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out:
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/* append to the sort data, first the subpasses, then the current pass */
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if (subpasses.upload.first)
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{
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if (sort_data->upload.first != NULL)
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sort_data->upload.last->next = subpasses.upload.first;
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else
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sort_data->upload.first = subpasses.upload.first;
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sort_data->upload.last = subpasses.upload.last;
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}
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if (pass.upload.first)
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{
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if (sort_data->upload.first != NULL)
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sort_data->upload.last->next = pass.upload.first;
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else
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sort_data->upload.first = pass.upload.first;
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sort_data->upload.last = pass.upload.last;
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}
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if (subpasses.command.first)
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{
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if (sort_data->command.first != NULL)
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sort_data->command.last->next = subpasses.command.first;
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else
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sort_data->command.first = subpasses.command.first;
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sort_data->command.last = subpasses.command.last;
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}
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if (pass.command.first)
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{
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if (sort_data->command.first != NULL)
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sort_data->command.last->next = pass.command.first;
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else
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sort_data->command.first = pass.command.first;
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sort_data->command.last = pass.command.last;
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}
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return op;
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}
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static void
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gsk_gpu_frame_sort_ops (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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SortData sort_data = { { NULL, }, };
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GskGpuOp *op;
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op = priv->first_op;
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while (op)
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{
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op = gsk_gpu_frame_sort_render_pass (self, op, &sort_data);
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}
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if (sort_data.upload.first)
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{
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sort_data.upload.last->next = sort_data.command.first;
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priv->first_op = sort_data.upload.first;
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}
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else
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priv->first_op = sort_data.command.first;
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if (sort_data.command.last)
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sort_data.command.last->next = NULL;
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priv->last_op = NULL;
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}
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gpointer
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gsk_gpu_frame_alloc_op (GskGpuFrame *self,
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gsize size)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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gsize pos;
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pos = gsk_gpu_ops_get_size (&priv->ops);
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gsk_gpu_ops_splice (&priv->ops,
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pos,
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0, FALSE,
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NULL,
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size);
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priv->last_op = (GskGpuOp *) gsk_gpu_ops_index (&priv->ops, pos);
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return priv->last_op;
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}
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GskGpuOp *
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gsk_gpu_frame_get_last_op (GskGpuFrame *self)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return priv->last_op;
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}
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GskGpuImage *
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gsk_gpu_frame_upload_texture (GskGpuFrame *self,
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gboolean with_mipmap,
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GdkTexture *texture)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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GskGpuImage *image;
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image = GSK_GPU_FRAME_GET_CLASS (self)->upload_texture (self, with_mipmap, texture);
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if (image)
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gsk_gpu_cache_cache_texture_image (gsk_gpu_device_get_cache (priv->device), texture, image, NULL);
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return image;
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}
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static GskGpuBuffer *
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gsk_gpu_frame_create_vertex_buffer (GskGpuFrame *self,
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gsize size)
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{
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return GSK_GPU_FRAME_GET_CLASS (self)->create_vertex_buffer (self, size);
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}
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static GskGpuBuffer *
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gsk_gpu_frame_create_storage_buffer (GskGpuFrame *self,
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gsize size)
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{
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return GSK_GPU_FRAME_GET_CLASS (self)->create_storage_buffer (self, size);
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}
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static inline gsize
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round_up (gsize number, gsize divisor)
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{
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return (number + divisor - 1) / divisor * divisor;
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}
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gsize
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gsk_gpu_frame_get_texture_vertex_size (GskGpuFrame *self,
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gsize n_textures)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
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return priv->texture_vertex_size * n_textures;
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}
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gsize
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gsk_gpu_frame_reserve_vertex_data (GskGpuFrame *self,
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gsize size)
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{
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GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
gsize size_needed;
|
|
|
|
if (priv->vertex_buffer == NULL)
|
|
priv->vertex_buffer = gsk_gpu_frame_create_vertex_buffer (self, DEFAULT_VERTEX_BUFFER_SIZE);
|
|
|
|
size_needed = round_up (priv->vertex_buffer_used, size) + size;
|
|
|
|
if (gsk_gpu_buffer_get_size (priv->vertex_buffer) < size_needed)
|
|
{
|
|
gsize old_size = gsk_gpu_buffer_get_size (priv->vertex_buffer);
|
|
GskGpuBuffer *new_buffer = gsk_gpu_frame_create_vertex_buffer (self, old_size * 2);
|
|
guchar *new_data = gsk_gpu_buffer_map (new_buffer);
|
|
|
|
if (priv->vertex_buffer_data)
|
|
{
|
|
memcpy (new_data, priv->vertex_buffer_data, old_size);
|
|
gsk_gpu_buffer_unmap (priv->vertex_buffer, old_size);
|
|
}
|
|
g_object_unref (priv->vertex_buffer);
|
|
priv->vertex_buffer = new_buffer;
|
|
priv->vertex_buffer_data = new_data;
|
|
}
|
|
|
|
priv->vertex_buffer_used = size_needed;
|
|
|
|
return size_needed - size;
|
|
}
|
|
|
|
guchar *
|
|
gsk_gpu_frame_get_vertex_data (GskGpuFrame *self,
|
|
gsize offset)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
|
|
if (priv->vertex_buffer_data == NULL)
|
|
priv->vertex_buffer_data = gsk_gpu_buffer_map (priv->vertex_buffer);
|
|
|
|
return priv->vertex_buffer_data + offset;
|
|
}
|
|
|
|
static void
|
|
gsk_gpu_frame_ensure_storage_buffer (GskGpuFrame *self)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
|
|
if (priv->storage_buffer_data != NULL)
|
|
return;
|
|
|
|
if (priv->storage_buffer == NULL)
|
|
priv->storage_buffer = gsk_gpu_frame_create_storage_buffer (self, DEFAULT_STORAGE_BUFFER_SIZE);
|
|
|
|
priv->storage_buffer_data = gsk_gpu_buffer_map (priv->storage_buffer);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_frame_write_texture_vertex_data (GskGpuFrame *self,
|
|
guchar *data,
|
|
GskGpuImage **images,
|
|
GskGpuSampler *samplers,
|
|
gsize n_images)
|
|
{
|
|
GSK_GPU_FRAME_GET_CLASS (self)->write_texture_vertex_data (self, data, images, samplers, n_images);
|
|
}
|
|
|
|
GskGpuBuffer *
|
|
gsk_gpu_frame_write_storage_buffer (GskGpuFrame *self,
|
|
const guchar *data,
|
|
gsize size,
|
|
gsize *out_offset)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
gsize offset;
|
|
|
|
gsk_gpu_frame_ensure_storage_buffer (self);
|
|
|
|
offset = priv->storage_buffer_used;
|
|
if (offset + size > gsk_gpu_buffer_get_size (priv->storage_buffer))
|
|
{
|
|
g_assert (offset > 0);
|
|
|
|
gsk_gpu_buffer_unmap (priv->storage_buffer, 0);
|
|
g_clear_object (&priv->storage_buffer);
|
|
priv->storage_buffer_data = 0;
|
|
priv->storage_buffer_used = 0;
|
|
gsk_gpu_frame_ensure_storage_buffer (self);
|
|
|
|
offset = priv->storage_buffer_used;
|
|
}
|
|
|
|
if (size)
|
|
{
|
|
memcpy (priv->storage_buffer_data + offset, data, size);
|
|
priv->storage_buffer_used += size;
|
|
}
|
|
|
|
*out_offset = offset;
|
|
return priv->storage_buffer;
|
|
}
|
|
|
|
gboolean
|
|
gsk_gpu_frame_is_busy (GskGpuFrame *self)
|
|
{
|
|
if (gsk_gpu_frame_is_clean (self))
|
|
return FALSE;
|
|
|
|
return GSK_GPU_FRAME_GET_CLASS (self)->is_busy (self);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_frame_wait (GskGpuFrame *self)
|
|
{
|
|
if (gsk_gpu_frame_is_clean (self))
|
|
return;
|
|
|
|
GSK_GPU_FRAME_GET_CLASS (self)->wait (self);
|
|
|
|
gsk_gpu_frame_cleanup (self);
|
|
}
|
|
|
|
static void
|
|
copy_texture (gpointer user_data,
|
|
GdkTexture *texture)
|
|
{
|
|
GdkTexture **target = (GdkTexture **) user_data;
|
|
|
|
*target = g_object_ref (texture);
|
|
}
|
|
|
|
static void
|
|
gsk_gpu_frame_record (GskGpuFrame *self,
|
|
gint64 timestamp,
|
|
GskGpuImage *target,
|
|
GdkColorState *target_color_state,
|
|
cairo_region_t *clip,
|
|
GskRenderNode *node,
|
|
const graphene_rect_t *viewport,
|
|
GdkTexture **texture)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
GskRenderPassType pass_type = texture ? GSK_RENDER_PASS_EXPORT : GSK_RENDER_PASS_PRESENT;
|
|
|
|
priv->timestamp = timestamp;
|
|
gsk_gpu_cache_set_time (gsk_gpu_device_get_cache (priv->device), timestamp);
|
|
|
|
gsk_gpu_node_processor_process (self, target, target_color_state, clip, node, viewport, pass_type);
|
|
|
|
if (texture)
|
|
gsk_gpu_download_op (self, target, TRUE, copy_texture, texture);
|
|
}
|
|
|
|
static void
|
|
gsk_gpu_frame_submit (GskGpuFrame *self,
|
|
GskRenderPassType pass_type)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
|
|
gsk_gpu_frame_seal_ops (self);
|
|
gsk_gpu_frame_verbose_print (self, "start of frame");
|
|
gsk_gpu_frame_sort_ops (self);
|
|
gsk_gpu_frame_verbose_print (self, "after sort");
|
|
|
|
if (priv->vertex_buffer)
|
|
{
|
|
gsk_gpu_buffer_unmap (priv->vertex_buffer, priv->vertex_buffer_used);
|
|
priv->vertex_buffer_data = NULL;
|
|
priv->vertex_buffer_used = 0;
|
|
}
|
|
|
|
if (priv->storage_buffer_data)
|
|
{
|
|
gsk_gpu_buffer_unmap (priv->storage_buffer, priv->storage_buffer_used);
|
|
priv->storage_buffer_data = NULL;
|
|
priv->storage_buffer_used = 0;
|
|
}
|
|
|
|
GSK_GPU_FRAME_GET_CLASS (self)->submit (self,
|
|
pass_type,
|
|
priv->vertex_buffer,
|
|
priv->first_op);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_frame_render (GskGpuFrame *self,
|
|
gint64 timestamp,
|
|
GskGpuImage *target,
|
|
GdkColorState *target_color_state,
|
|
cairo_region_t *clip,
|
|
GskRenderNode *node,
|
|
const graphene_rect_t *viewport,
|
|
GdkTexture **texture)
|
|
{
|
|
GskRenderPassType pass_type = texture ? GSK_RENDER_PASS_EXPORT : GSK_RENDER_PASS_PRESENT;
|
|
|
|
gsk_gpu_frame_cleanup (self);
|
|
|
|
gsk_gpu_frame_record (self, timestamp, target, target_color_state, clip, node, viewport, texture);
|
|
|
|
gsk_gpu_frame_submit (self, pass_type);
|
|
}
|
|
|
|
typedef struct _Download Download;
|
|
|
|
struct _Download
|
|
{
|
|
GdkMemoryFormat format;
|
|
GdkColorState *color_state;
|
|
guchar *data;
|
|
gsize stride;
|
|
};
|
|
|
|
static void
|
|
do_download (gpointer user_data,
|
|
GdkTexture *texture)
|
|
{
|
|
Download *download = user_data;
|
|
GdkTextureDownloader downloader;
|
|
|
|
gdk_texture_downloader_init (&downloader, texture);
|
|
gdk_texture_downloader_set_format (&downloader, download->format);
|
|
gdk_texture_downloader_set_color_state (&downloader, download->color_state);
|
|
gdk_texture_downloader_download_into (&downloader, download->data, download->stride);
|
|
gdk_texture_downloader_finish (&downloader);
|
|
|
|
g_free (download);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_frame_download_texture (GskGpuFrame *self,
|
|
gint64 timestamp,
|
|
GdkTexture *texture,
|
|
GdkMemoryFormat format,
|
|
GdkColorState *color_state,
|
|
guchar *data,
|
|
gsize stride)
|
|
{
|
|
GskGpuFramePrivate *priv = gsk_gpu_frame_get_instance_private (self);
|
|
GskGpuImage *image;
|
|
|
|
priv->timestamp = timestamp;
|
|
gsk_gpu_cache_set_time (gsk_gpu_device_get_cache (priv->device), timestamp);
|
|
|
|
image = gsk_gpu_cache_lookup_texture_image (gsk_gpu_device_get_cache (priv->device), texture, NULL);
|
|
if (image == NULL)
|
|
image = gsk_gpu_frame_upload_texture (self, FALSE, texture);
|
|
if (image == NULL)
|
|
{
|
|
g_critical ("Could not upload texture");
|
|
return;
|
|
}
|
|
|
|
gsk_gpu_frame_cleanup (self);
|
|
|
|
gsk_gpu_download_op (self,
|
|
image,
|
|
FALSE,
|
|
do_download,
|
|
g_memdup (&(Download) {
|
|
.format = format,
|
|
.color_state = color_state,
|
|
.data = data,
|
|
.stride = stride
|
|
}, sizeof (Download)));
|
|
|
|
gsk_gpu_frame_submit (self, GSK_RENDER_PASS_EXPORT);
|
|
g_object_unref (image);
|
|
}
|