gtk/gsk/vulkan/gskvulkancrossfadeop.c
Benjamin Otte 418f6b35af gsk: Add gsk_rect_to_float()
... and use it.
2023-08-21 05:23:42 +02:00

120 lines
4.5 KiB
C

#include "config.h"
#include "gskvulkancrossfadeopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/cross-fade.vert.h"
typedef struct _GskVulkanCrossFadeOp GskVulkanCrossFadeOp;
struct _GskVulkanCrossFadeOp
{
GskVulkanShaderOp op;
graphene_rect_t bounds;
float progress;
struct {
graphene_rect_t rect;
graphene_rect_t tex_rect;
guint32 image_descriptor;
} start, end;
};
static void
gsk_vulkan_cross_fade_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanCrossFadeOp *self = (GskVulkanCrossFadeOp *) op;
print_indent (string, indent);
print_rect (string, &self->bounds);
g_string_append_printf (string, "cross-fade %d%% ", (int) (self->progress * 100 + 0.5));
print_newline (string);
}
static void
gsk_vulkan_cross_fade_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanCrossFadeOp *self = (GskVulkanCrossFadeOp *) op;
GskVulkanCrossFadeInstance *instance = (GskVulkanCrossFadeInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_rect_to_float (&self->bounds, instance->rect);
gsk_rect_to_float (&self->start.rect, instance->start_rect);
gsk_rect_to_float (&self->end.rect, instance->end_rect);
gsk_rect_to_float (&self->start.tex_rect, instance->start_tex_rect);
gsk_rect_to_float (&self->end.tex_rect, instance->end_tex_rect);
instance->start_tex_id = self->start.image_descriptor;
instance->end_tex_id = self->end.image_descriptor;
instance->progress = self->progress;
}
static void
gsk_vulkan_cross_fade_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanCrossFadeOp *self = (GskVulkanCrossFadeOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
self->start.image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
shader->images[0],
GSK_VULKAN_SAMPLER_DEFAULT);
self->end.image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
shader->images[1],
GSK_VULKAN_SAMPLER_DEFAULT);
}
static const GskVulkanShaderOpClass GSK_VULKAN_CROSS_FADE_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanCrossFadeOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_shader_op_finish,
gsk_vulkan_cross_fade_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_cross_fade_op_collect_vertex_data,
gsk_vulkan_cross_fade_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"cross-fade",
2,
&gsk_vulkan_cross_fade_info,
};
void
gsk_vulkan_cross_fade_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
const graphene_rect_t *bounds,
const graphene_point_t *offset,
float progress,
GskVulkanImage *start_image,
const graphene_rect_t *start_rect,
const graphene_rect_t *start_tex_rect,
GskVulkanImage *end_image,
const graphene_rect_t *end_rect,
const graphene_rect_t *end_tex_rect)
{
GskVulkanCrossFadeOp *self;
self = (GskVulkanCrossFadeOp *) gsk_vulkan_shader_op_alloc (render,
&GSK_VULKAN_CROSS_FADE_OP_CLASS,
clip,
(GskVulkanImage *[2]) {
start_image,
end_image
});
graphene_rect_offset_r (bounds, offset->x, offset->y, &self->bounds);
self->progress = progress;
graphene_rect_offset_r (start_rect, offset->x, offset->y, &self->start.rect);
gsk_vulkan_normalize_tex_coords (&self->start.tex_rect, bounds, start_tex_rect);
graphene_rect_offset_r (end_rect, offset->x, offset->y, &self->end.rect);
gsk_vulkan_normalize_tex_coords (&self->end.tex_rect, bounds, end_tex_rect);
}