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a8ff291a12
and add gsk_vulkan_shader_op_alloc() that sets it properly.
19 lines
992 B
C
19 lines
992 B
C
#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_inset_shadow_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color,
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const graphene_point_t *shadow_offset,
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float spread,
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float blur_radius);
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G_END_DECLS
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