gtk/gsk/gpu/gskgpuuberopprivate.h
Benjamin Otte c6e19f0384 gpu: Add float array to shaders and add an ubershader
... and use it for a naive color node implementation using both
so I can test it actually works.
2024-01-07 07:22:50 +01:00

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C

#pragma once
#include "gskgputypesprivate.h"
#include <graphene.h>
G_BEGIN_DECLS
void gsk_gpu_uber_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const graphene_rect_t *rect,
const graphene_point_t *offset,
guint32 pattern_id);
G_END_DECLS