gtk/gdk/resources/glsl
Juan Pablo Ugarte c607d51890 Use GLSL version 110 for OpenGL 2 shaders.
According to docs and Intel legacy drivers,
GLSL version 130 is for GL 3.0 not GL 2.0/2.1

Validated files with reference compiler from
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
2016-11-01 15:42:46 -03:00
..
gl2-texture-2d.fs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gl2-texture-2d.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gl2-texture-rect.fs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gl2-texture-rect.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gl3-texture-2d.fs.glsl gdk: Move GLSL shaders into GResource 2016-04-25 12:29:36 +01:00
gl3-texture-2d.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gl3-texture-rect.fs.glsl gdk: Move GLSL shaders into GResource 2016-04-25 12:29:36 +01:00
gl3-texture-rect.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 15:42:46 -03:00
gles2-texture.fs.glsl gl: Use a uniform to flip R and B colors on GLES 2016-04-25 14:33:36 +01:00
gles2-texture.vs.glsl gdk: Add GLES shaders 2016-04-25 12:29:36 +01:00