gtk/gsk/resources
Timm Bäder c8fa1f19db gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
..
glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00
vulkan vulkan: Fix mask shader to premultiply color 2017-12-02 16:21:58 +01:00